I have had a lot of requests from the DotA 2 movie making community to provide them with some help/guidance for removing certain elements of the HUD etc to help them improve their movies.
Archive for the ‘Tutorial’ category
DotA 2 – Tips For Movie Makers
February 2nd, 2012DotA 2 – Particle Editor
January 25th, 2012Using Alien Swarm and the built in tools it shipped with it’s possible to load the DotA 2 particle files into the Source engine particle editor. You can find a tutorial on how to load DotA 2′s PCFs into the Alien Swarm tools at the bottom of this post.
Screenshots
I have attached some screenshots below to show off the particle editor and some of the unreleased heroes` particles (click to enlarge).
Bane
DotA 2 – Killcams
January 21st, 2012The scaleform files for the “killcam” appeared in last week’s 6.73 patch and were updated in the 19/01 patch, they can now be enabled ingame using the commands:
dota_killcam_show 1
dota_sf_hud_killcam 1
As you can see from the screenshots they’re more along the lines of an kill info box than “cam”, the abilities can be hovered over to read their description and any damage taken from other sources (ie towers) will also show up.


