Dota 2 3rd June Patch – Content Analysis

June 4th, 2013 by Cyborgmatt Leave a reply »
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This week’s Dota 2 patch has arrived earlier than normal bringing a large number of balance changes to the game by introducing the parity to the original Dota map newly released 6.78. You can view the full changelog here.

Snake lady wants a white (red) wedding

Front End Changes

Changelog

BALANCE
- Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
- Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5
- Ancient Apparition: Ice Blast base AoE increased from 225 to 275
- Ancient Apparition: Added Aghanim's Scepter (Ice Blast duration increased from 8/9/10 to 17)
- Batrider: Vision decreased from 1800/800 to 1400/800
- Batrider: Flamebreak manacost increased from 80/100/120/140 to 140
- Beastmaster: Greater Hawk invisibility fade time decreased from 5 to 4
- Bloodseeker: Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodseeker: Bloodrage dispels the target before applying its buff
- Bloodseeker: Rupture damage is now HP loss
- Bounty Hunter: Track manacost from 70/60/50 to 50
- Brewmaster: Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Brewmaster: Fire Spirit no longer upgrades damage with Aghanim's Scepter
- Bristleback: Quill Spray hit memory increased from 10 to 14 seconds
- Broodmother: Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Broodmother: Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
- Clinkz: Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
- Clockwerk: Power Cogs no longer knock back magic immune units
- Crystal Maiden: Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Crystal Maiden: Freezing Field explosion AoE increased from 215 to 230
- Crystal Maiden: Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
- Dark Seer: Vacuum cooldown increased from 22 to 24
- Dazzle: Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Dazzle: Shallow Grave can now be cast on magic immune allies
- Death Prophet: Movement speed decreased from 285 to 280
- Death Prophet: Silence AoE increased from 200/275/350/350 to 350
- Death Prophet: Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
- Disruptor: Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Disruptor: Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Disruptor: Thunder Strike AoE increased from 200 to 240
- Doom: Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Doom: Aghanim's Scepter upgrade duration reworked (duration doesn't count down while near Doom)
- Dragon Knight: Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
- Drow Ranger: Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
- Earthshaker: Turn rate improved from 0.4 to 0.6
- Earthshaker: Fissure range increased from 1200 to 1300
- Earthshaker: Echo Slam now considers illusions as heroes
- Elder Titan: Ancestral Spirit vision type from Flying to Ground
- Elder Titan: Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
- Enchantress: Aghanim's Scepter bonus attack range increased from 165 to 190
- Enigma: Malefice scaling reworked (now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
- Gyrocopter: Flak Cannon cooldown increased from 20 to 30
- Huskar: Base Strength increased by 3
- Huskar: Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Huskar: Life Break HP cost increased from 35/30/25% to 40/35/30%
- Huskar: Berserker's Blood Reworked (now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
- Huskar: Removed from Captain's Mode
- Invoker: Alacrity manacost decreased from 100 to 75
- Invoker: Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Invoker: Ghost Walk cooldown decreased from 60 to 35
- Invoker: Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
- Io: Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Io: Overcharge hp/mp cost increased from 3.5% to 4.5%
- Juggernaut: Omnislash no longer jumps on Tombestone Zombies
- Keeper of the Light: Base Strength decreased by 2
- Kunkka: Ghost Ship damage increased from 300/400/500 to 350/450/550
- Kunkka: X Marks The Spot manacost decreased from 80/90/100/110 to 80
- Kunkka: X Marks The Spot vision from 1000 flying to 400 ground vision
- Lich: Chainfrost bounce count increased from 7 to 10
- Lifestealer: Open Wounds cast range decreased from 600 to 200/300/400/500
- Lina: Attack range increased from 625 to 635
- Lion: Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Lion: Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
- Lone Druid: Spirit Bear now has its HP drained by Armlet when active
- Lone Druid: Spirit Bear bounty increased from 100 to 300
- Lycanthrope: Armor increased by 1 (Shapeshift total armor is still the same as before)
- Magnataur: Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
- Medusa: Stone Gaze Reworked

Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

- Medusa: Removed from Captain's Mode
- Meepo: Innate magic resistance increased from 25% to 35%
- Mirana: Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Mirana: Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Mirana: Starfall will choose a new target for the second star if the first died before impact
- Morphling: Base attack time improved from 1.7 to 1.6
- Naga Siren: Rip Tide cooldown rescaled from 19/16/13/10 to 10
- Necrolyte: If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Necrolyte: Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
- Nyx Assassin: Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Nyx Assassin: Mana Burn manacost rescaled from 130/120/110/100 to 100
- Nightstalker: Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
- Ogre Magi: Ignite DPS increased from 26/32/38/44 to 26/34/42/50
- Omniknight: Added Aghanim's Scepter (Global and affects buildings)
- Outworld Devourer: Movement speed increased from 310 to 315
- Phantom Assassin: Blur level 4 evasion increased from 35% to 40%
- Phantom Lancer: Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
- Pudge: Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
- Pugna: Nether Blast structure damage increased from 33% to 50%
- Pugna: Decrepify can now target Tombstone
- Razor: Eye of the Storm duration increased from 20/25/30 to 30
- Razor: Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Razor: Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
- Riki: Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
- Sand King: Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand King: Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
- Shadow Demon: Base Intelligence decreased by 3
- Shadow Demon: Shadow Poison no longer gives vision over the targets with the debuff
- Shadow Fiend: Requiem of Souls slow rescaled from 15/20/25% to 20%
- Shadow Fiend: Requiem of Souls damage reduction increased from 15/20/25% to 50%
- Shadow Shaman: Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
- Silencer: Global Silence now affects sleeping units
- Silencer: Added Aghanim's Scepter for Silencer (Adds CotS to all units and increases duration by one)
- Skeleton King: Reincarnation slow now affects attack speed as well
- Skeleton King: Reincarnation slow happens immediately upon death rather than after reincarnating
- Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
- Slardar: Bash damage type from magical to physical
- Slardar: Sprint cooldown decreased from 40 to 28
- Sniper: Shrapnel AoE increased from 360 to 400
- Spirit Breaker: Charge of Darkness will now also Greater Bash its target
- Storm Spirit: Electric Vortex cooldown decreased from 20 to 21/20/19/18
- Tidehunter: Ravage AoE rescaled from 825/925/1025 to 1025
- Timbersaw: Base Strength increased by 3
- Timbersaw: Int growth increased from 1.8 to 2.4
- Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Timbersaw: Chakram move speed increased from 800 to 900
- Tiny: Toss cooldown decreased from 10 to 9
- Tiny: You can now Toss units to Runes
- Treant Protector: Leech Seed slow increased from 24% to 28%
- Treant Protector: Leech Seed's healing effect no longer ends when the target dies
- Troll Warlord: Battle Trance cooldown increased from 20 to 30
- Troll Warlord: Battle Trance duration decreased from 10 to 7
- Tuskar: Snowball cooldown decreased from 24 to 21
- Undying: Soul Rip cast range increased from 650 to 750
- Ursa: Fury Swipes duration increased from 6 to 15
- Vengeful Spirit: Strength increased from 16 + 2.3 to 18 + 2.6
- Vengeful Spirit: Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
- Venomancer: Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
- Viper: Corrosive Skin affects any damage source not just regular attacks
- Viper: Viper Strike is no longer removed by Dark Pact or Kraken Shell
- Witch Doctor: Death Ward cast range rescaled from 300/350/400 to 400
- Witch Doctor: Maledict cast range increased from 400 to 525

- Drums of Endurance: Recipe cost increased from 750 to 800
- Armlet of Mordiggian: HP regen decreased from 8 to 7
- Assault Cuirass: Positive armor aura is no longer prevented from stacking with other items
- Black King Bar: Magic Immunity now has a 6th level of decrease
- Blade Mail: Armor increased from 5 to 6
- Blade Mail: Damage Return cooldown decreased from 22 to 17
- Blink Dagger: Cooldown decreased from 14 to 12
- Bloodstone: Initial charges increased from 6 to 8
- Bloodstone: Can be activated to instantly kill yourself (requires a ground target)
- Bottle: While empty, causes couriers to move 30% slower
- Courier: Courier no longer block neutral creeps from spawning
- Courier: Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
- Dagon: Recipe cost decreased from 1300 to 1250
- Dust of Appearance: Now stacks in inventory
- Dust of Appearance: Now slows heroes with an invisibility buff on them by 10%
- Ethereal Blade: Self or ally cast duration increased to 4 seconds
- Eul's Scepter of Divinity: Movement speed bonus increased from 30 to 35
- Force Staff: Recipe cost decreased from 1000 to 900
- Gem of True Sight: Gem can no longer be destroyed
- Gem of True Sight: Gold cost increased from 700 to 850
- Headress of Rejuvenation: Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
- Linken's Sphere: Cooldown decreased from 20 to 17
- Medallion of Courage: Cast range increased from 800 to 1000
- Mekansm: Regeneration Aura AoE increased from 500 to 750 (now equal to active)
- Buckler: Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
- Necronimicon: Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
- Null Talisman: Recipe cost decreased from 145 to 135
- Observer Ward: Initial Stock now starts at 1 instead of 2 (max stock is still 2)
- Quelling Blade: Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Quelling Blade: Cast range increased from 100 to 350
- Radiance: Burn damage increased from 45 to 50
- Sange and Yasha: Minor changes to stats
- Sentry Ward: AoE decreased from 950 to 800
- Shadow Amulet: Fade time decreased from 2.6 to 2.4
- Shadow Blade: Damage decreased from 30 to 22
- Shiva's Guard: Aura AoE decreased from 1000 to the standard 900
- Shiva's Guard: Attack Speed reduction increased from -30 to -40
- Stygian Desolator: Corruption armor reduction increased from 6 to 7
- Veil of Discord: Discord AoE increased from 550 to 600

- Captain's Mode bans changed from 2/3 to 2/2/1
- Captain's Mode picks changed from 3/2 to 2/2/1
- Adjusted ban/pick/reserve times Captain's Mode

- Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
- 4 hero XP bonus changed from 15+6*Level to 20+5*level
- 5 hero XP bonus changed from 10+5*Level to 15+4*level
- Level 11 XP requirements reduced from 6500 to 6000
- Level 12 XP requirements increased from 7700 to 8200
- Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

- Buy back cooldown increased from 5 to 6 minutes
- Level 1 and Level 2 towers armor increased from 18 to 20
- Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
- Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way

- Backdoor protection now also reduces incoming damage by 25%
- Siege units HP increased from 500 to 550

- Repicking a randomed hero now re-adds the hero to the pool
- Swapping a hero that you randomed now costs you 100 gold

BUGS
- Earthshaker: Fixed a number of slightly incorrect properties with Echo Slam.
- Troll Warlord: Fixed a number of slightly incorrect properties with Whirling Axes.

AUDIO
- Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, and Pyrion Flax mega-kills announcers for whenever your team scores 5 or more kills without any heroes on your team dying.

VISUAL
- Mirana: Reduced arrow size by 10%
- Mirana: Reduced arrow saturation
- Mirana: Enemies continue to not see or hear the same effects on the arrow as allies do
									

Hero Models Broken Down

We have a hero model breakdown for one of the older hero models, allowing it to become ready for cosmetic item support.

Luna’s Model

Luna’s model has now been broken down with her mount Nova becoming a loadout slot along with your normal attire.

Default Parts

Luna’s Weapon
Luna’s Shield
Luna’s Helmet
Luna’s Shoulder Armor
Luna’s Mount
Luna’s Head

Base Model

Dota2_Base_Luna

Nova’s Base Model

Dota2_Base_LunaMount

6.78 Visual Updates

Introduced in 6.78 are a number of changes to the heroes that require new visual updates/particle effects on the front end in order to make sure these new alterations or abilities standout.

Huskar’s Visual Updates

Huskar’s Berserker’s Blood ability has been reworked and now applies magic resistance, in line with this change his model will now become a darker shade of blue depending on how high his magic resistance has been increased to.

- Huskar: Berserker’s Blood Reworked (now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)

Example In Game Screenshots

Dota2_Visual_Huskar01

Dota2_Visual_Huskar02

Darker Blue Effect

Dota2_Visual_Huskar03

Dota2_Visual_Huskar04

Medusa’s Visual Updates

Medusa’s Stone Gaze ability has been reworked and now units that accumulate 2 seconds or longer whilst facing Medusa will be turned into stone.

- Medusa: Stone Gaze Reworked

Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

Unit being struck by Stone Gaze

Dota2_Visual_Medusa01

Dota2_Visual_Medusa04

Unit turning to stone

Dota2_Visual_Medusa02

Dota2_Visual_Medusa03

Mirana’s Visual Updates

Mirana’s changes are not 6.78 specific however in this patch Mirana received some buffs to her Sacred Arrow ability.

VISUAL
- Mirana: Reduced arrow size by 10%
- Mirana: Reduced arrow saturation
- Mirana: Enemies continue to not see or hear the same effects on the arrow as allies do

New Arrow Visual

Dota2_Visual_Mirana01

Arrow – New vs Old

Dota2_Visual_Mirana_New02

Dota2_Visual_Mirana_Old02

Arrow New vs Old #2

Dota2_Visual_Mirana_New03

Dota2_Visual_Mirana_Old03

Omniknight’s Visual Updates

Omniknight now has a Aghanim’s Scepter upgrade that allows his ultimate to globally affect all units and buildings on the map.

- Omniknight: Added Aghanim’s Scepter (Global and affects buildings)

Omniknight’s Scepter upgrade in action

Click to enlarge:

Dota2_Visual_Omni01

Click to enlarge:

Dota2_Visual_Omni02

 

Skeleton King’s Visual Updates

Skeleton King has been taken to the next level and now has two active abilities, his Critical Strike has been reworked to target an enemy hero to initiate a 20% max life drain.

- Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)

Cast range of his Mortal Strike ability

Dota2_Visual_SK01

New Mortal Strike active visual effect

Dota2_Visual_SK02

Dota2_Visual_SK03

I HAVE SPECIAL EYES

New Cosmetic Hero Items

In a fitting fashion we have a killer new set for Medusa, perfect for her rework.

Medusa’s Items

Forsaken Beauty Set

dota_item_forsaken_beauty_set_large

Contains

forsaken_beauty_head_large

forsaken_beauty_chest_large

forsaken_beauty_arms_large

forsaken_beauty_tail_large

forsaken_beauty_bow_large

Model Viewer Shots

Dota2_Items_Medusa01

Dota2_Items_Medusa02

Dota2_Items_Medusa03

Dota2_Items_Medusa04.

Dota2_Items_Medusa05

Sniper’s Items

Sniper has a new item set referred to as the “Gunslinger”. The set doesn’t have any backpack images however the models and textures are already in the files.

Model Viewer Shots

Dota2_Items_Sniper01

Dota2_Items_Sniper02

Dota2_Items_Sniper03

Back End Changes

Updated Strings

We have some more error messages for the GC server to show why Dota 2 isn’t connecting properly.

    //Connection
    "GC_lostconnection"          "Restoring connection to the Dota 2 network..."
    "GC_nosteam"            "Lost connection to Steam"
    "GC_noconnection"          "Searching for the Dota 2 network..."
    "GC_connecting"            "Connecting to the Dota 2 network..."
    "GC_connected"            "Connected to the Dota 2 network."
    "GC_down"              "Dota 2 network currently offline."
    "GC_Network_Full"          "Dota 2 network currently full."
    "GC_Queue_Position"          "Queue position: %s1"
    "GC_Wait_Time"            "Estimated wait time: %s1"
    "GC_Wait_Time_Unknown"        "Unknown"
									

There is now a “Failed” option in the tutorial quest status which means it will be possible to fail some aspect of Tutorial Map 2.

    "DOTA_Tutorial_TaskFailed"      "Failed!"
									

Updates for the Tutorial Map 2 strings.

    "DOTA_Tutorial_M2_CreepFree"    "Freedom!"
    "DOTA_Tutorial_M2_CourierBuyItem1"  "All that gold.  Time for upgrades!  Let's upgrade your ring to a <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius!</b></font>nnOpen the shop and purchase the <font color='#006697' face='Dota Hypatia Bold'><b>Sage's Mask</b></font>."
    "DOTA_Tutorial_M2_CourierTravel"  "The courier is off!  The mask was automatically transferred onto the courier and is on its way here.  You can check on the status of the courier by looking at the mini map and see where he's at."
    "DOTA_Tutorial_M2_KillTideHow"    "Took the long route?nnTime to get to work.  Use <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font> and then click on <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> across the bridge."

									

Some new strings for Tutorial Map 2.

    "DOTA_Quest_Laning_BuyInitialItems"      "Buy your initial items from the shop"
    "DOTA_Quest_Laning_SelectInitialAbility"  "Select your initial ability"
    "DOTA_Quest_Laning_AttackDefend"      "Attack enemies mid-lane tower while defending yours"
    "DOTA_Quest_Laning_BuyCourier"        "Buy a courier"

    "DOTA_Quest_M2_DefeatTide"      "Defeat <font face='Dota Hypatia Bold'><b>Tidehunter</b></font>"
    "DOTA_Quest_M2_ReturnToBase"    "Move to the Base"
    "DOTA_Quest_M2_LevelSix"      "Reach <font face='Dota Hypatia Bold'><b>Level Six</b></font>"
    "DOTA_Quest_M2_Teleport"      "Teleport to Tower"

    "DOTA_Tutorial_FINISHED_Positive"  "Congratulations!"
    "DOTA_Tutorial_FINISHED_Negative"  "Sorry"

    "DOTA_Tutorial_Finished_Tutorial02"  "Sniper, you are a true marksman.  Long will your name be remembered!"
    "DOTA_Quest_Laning_Attack_Success"  "You destroyed your enemies mid-lane tower!"
    "DOTA_Quest_Laning_Defend_Failure"  "Your mid-lane tower was destroyed by the enemy!"
									

More strings for the unreleased guild system.

    "guild_founded_date"      "Founded %s1"
    "guild_notafriend"        "Not a Friend"  

    "guild_lfm_startparty"      "Open Party to Guild"

    "DOTA_GuildLeave_Failure_Header"        "Failed to Leave Guild"
    "DOTA_GuildLeave_Failure_Message_NoOtherLeader"  "You cannot leave %s1 without appointing another Guild Leader."

    "DOTA_GuildRoleChange_Success_Header"          "Success"
									

A game mode is now set in place for support for the Compendium Matchmaking which was referenced in last week’s patch.

“Each week, we’ll choose an interesting match from the International East & West qualifiers. As a compendium owner, you’re able to play in a special matchmaking pool where we’ll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We’ll provide some information about the match, so you can take a shot at reproducing the professional team’s tactics. Can you reproduce their victories, while avoiding their defeats?”

    "game_mode_14"                        "COMPENDIUM MATCH"  //aka forced hero
    "game_mode_14_desc"                      "Play using the heroes picked in a featured match."

    "DOTA_Passport_TOC_CompMM"        "Compendium Matchmaking"

    // Compendium Matchmaking Page
    "DOTA_TIP_COMPMM_Title"    "COMPENDIUM MATCHMAKING"
    "DOTA_TIP_CMM_Blurb"    "CAN YOU CHANGE HISTORY?"
    "DOTA_TIP_CMM_Desc"      "Each week, we'll choose an interesting match from the International East & West qualifiers. As a compendium owner, you're able to play in a special matchmaking pool where we'll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We'll provide some information about the match, so you can take a shot at reproducing the professional team's tactics. Can you reproduce their victories, while avoiding their defeats?"
    "DOTA_TIP_CMM_ThisWeek"    "THIS WEEK"
    "DOTA_TIP_CMM_NextWeek"    "NEXT WEEK"
    "DOTA_TIP_CMM_Vs"      "%s1 vs %s2!"
    "DOTA_TIP_CMM_Desc_M0"    "Test game string here."
									

HUD Error message for trying to buyback after getting smacked in the face by a Necrolyte wielding a Scepter.

    "dota_hud_error_buyback_disabled_reapers_scythe""Can't Buyback, disabled by Reaper's Scythe."
									

There is now a games viewed stat tracking attribute for the Defense courier.

    "Attrib_Defense"            "The Defense Season %s1"
									

Inside the cursor folder is a new read me file that lists instructions/requirements for publishing a cursor suggest that the workshop may receive support for custom cursors in the near future.

CURSOR PUBLISHING GUIDELINES

Cursors have to be saved in two different formats to accommodate all platforms.

On Windows, cursors are simply .ani files, which contain all cursor data.

Under SDL (Linux/Mac/etc), .ani files are not supported. Instead, cursors are .bmp files. Whenever a cursor named e.g. abc.ani is saved, an equivalent abc.bmp should also be provided.

By default, SDL will assume the top-left most pixel of the cursor is the hotspot. However, if a cursor has a different hotspot, the cursor.res file can be edited to provide the cursor's hotspot. 
									

Unreleased Cosmetic Items

As seen on last week’s blog post, the “Scythe of Vyse” staff for Nature’s Prophet now has an in game model in the files.

Nature’s Prophet’s Items

The item is stilled tagged as Genuine which suggests that the item made come bundled with some promotion product in the future.

Scythe of Vyse

“The most guarded relic of the cult of Vyse, it is a weapon coveted for its magical properties.”

scythe_of_vyse_large

Model Viewer Shots

Dota2_Items_Furion01

Dota2_Items_Furion02

Furion does a great rendition of The Rains Of Castamere

Tutorial Map 2 Props

We have some new props for the second tutorial map, with some of the existing props being updated with animations.

Animated Props

Dota2_Tutorial01

Dota2_Tutorial02

Static Props

Dota2_Tutorial03

Dota2_Tutorial04

Dota2_Tutorial05

Unreleased Heroes Update

Some minor updates to Abaddon’s comedy ability icons.

Abaddon

With Abaddon’s Frost Mourne ability now being renamed to Frost Sword in Dota 2, his comedy icon has been updated to reflect this change.

New Icon

abaddon_frostmourne

Old Icon

abaddon_frostmourne

Updated Sound Files

We have some sound effects for the second tutorial map in this patch.

Tutorial Map 2′s Sound Effects

tut_cage_open.wav

tut_gate_metal_open01.wav

tut_gate_metal_open02.wav

Ownage Killing Spree Sound Effects

The Ownage sound effect is back.

AUDIO
- Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, and Pyrion Flax mega-kills announcers for whenever your team scores 5 or more kills without any heroes on your team dying.

Default Ownage 

Bastion Ownage 

Pyrion Flax Ownage #1 

Pyrion Flax Ownage #2 

Pyrion Flax Ownage #3 

Material’s Update

Abaddon’s Materials

Abaddon’s weapon texture:

abaddon_weapon_color

Particles Update

We have no new particle updates for the unreleased heroes.

Predictions For The Next Hero

No Clues, just a magic GIF

Shagbark Giveaway

Copy/pasted from last week’s post for those of that missed it.

After months of hard work I’m happy to say that our trusty forest familiar is now available on the Dota 2 store! A special thanks to Danidem, Anuxi and Vidotto for the amazing job you have done. I can’t thank you enough.

http://www.dota2.com/store/itemdetails/10192

Dota2_Shagbark

To celebrate the release of Shagbark I will be doing a small competition over the next week or so, to enter into the competition you need to draw or create something that features Shagbark. It doesn’t matter if you use photoshop, paint or even a pencil + paper.

Please submit your enteries via this form:

https://docs.google.com/forms/d/1HEa3EhJvLfxwEWXpxNEBHOyZ5WpHf_PKf6tYRjxJsNQ/viewform

If you have any problems you can contact me via the contact form on here, via Twitter or Facebook.

I will choose a number of winners and announce them when we have made our decision. All of the winners will receive a Shagbark along with a sloppy kiss off the little man himself.

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  • Havocked

    Poor Matt has given up on guessing heroes :P!

    Thanks for the update as usual!

    • http://www.facebook.com/daniellorenzo.lambino Daniel Lorenzo Lambino

      its only just Abaddon or Legion Commander, as well as the past predictions after Elder Titan’s release.

      • Havocked

        This is the 2nd post from you straight that I have had to elaborate on my original post because you cannot comprehend things. You either need to learn to communicate or stop posting all together.

        I am simply stating based on Matt’s GIF and the comment on it is that his “given up on guessing heroes” because Valve are not releasing heroes on time or as predicted.

      • Deatherminator

        double release

    • Cyborgmatt

      The GIF refers to a specific hero…

      • LG Rodrigues

        Then Matt is guessing Abaddon for sure. I mean, just look at Orko…. he also got so sad with that Frostmourne new name =/ Doesn’t sound as awesome as the original. Oh well, nothing to do about it X)

        Come on Lord of Avernus! Let’s wrech havoc among the enemies’ legions

  • Mecha121

    FIRST

  • Lunatic3k

    Frostsword? :(

    • Havocked

      I know right lol! :( Sounds so “boring?” in comparison to Frostmourne.

      FROSTMOURNE HUNGERS! (sounds epic)

      • http://www.facebook.com/daniellorenzo.lambino Daniel Lorenzo Lambino

        zzz. even if that sounds better, Valve can’t do that coz the name ‘Frostmourne’ is part of Warcraft.
        does copyright ring any bells?

        • Havocked

          No shit Captain Obvious! I know the whole Blizzard-Valve thing, what im simply pointing out is Frostsword sounds boring, un-original and bland. On the other hand an EXAMPLE of Frostmourne sounds “epic”, its an original name with its own backstory.

          Abaddon needs lore behind his sword as its part of his skill set.

          Please ring the bells for yourself.

          • Vax

            They should just call it “blizzard sword” for the lulz

          • Doomroar

            The Blizzard Blade!

          • Cougar Hunter

            then pay for the copyright problem solved.

          • Wisest Man That Ever Lived

            If you didn’t know blizzard is kina ice storm thing, and even if blizzard can copyright “blizzard entertainment” or whatever they cant copyright word “blizzard” itself. Those calling it Blizzard Blade would be ultimate trolling.

          • Duke Kingman – Lord of Gods

            Well it could be worse.

            It would be epic if they called it Frostborn.

    • esc_sequencer

      I think may be a copyright issue.

    • A_Koopashell

      It should just be called Freezegrief instead.

      • Matúš Krška

        Freezegrief :D

      • ‘Ploutonas Pankratios

        IT SHOULD BE CALLED SOULCALIBUR !!!!!!!!!!!!!!!!!!!

    • http://www.facebook.com/daniellorenzo.lambino Daniel Lorenzo Lambino

      coz Frostmourne is also part of Warcraft, a property of Blizzard.
      its not the final name, it might change in the future even after Abaddon gets released.

      • Bland

        Yeah no, they can’t copyright every ability name in their game.
        This is definitely doing of their own but frostsword? Really?

        • Dnalb

          “Every ability”, you don’t know what Frostmourne is, do you?

  • suddenkill

    i want them np shades in game

  • Voker

    What kind of sniper theme is that

    • Bob

      Gaben theme.

  • poppylover

    luna’s base model gives me a boner

    • zedde

      dude..

  • yes

    OWNAGE

  • pairo3

    insta buy that sniper set…the next alpine set

  • Anon

    Where is The El Gato courier!?

  • Chris

    There are only two unreleased heroes with work in progress assets in the patches so next would have to be Abandon or Legion right?

    • http://www.facebook.com/daniellorenzo.lambino Daniel Lorenzo Lambino

      most probably its Abaddon for June, and its not Abandon. zzz.

    • LG Rodrigues

      First Abaddon was more advanced than Legion, then she appeared in Elder Titan artwork and became more advanced, now Abaddon took the lead again… I don’t have a freaking clue anymore =P

      I think we might see Abaddon next week, but I am not making any bets

      • Mrleblanc101

        abandon is next

      • Cougar Hunter

        We’re not gonna see any new heroes until TI3 is over. Just play Marvel Heroes Online until then lolz.

  • Emin

    Why he keeps posting next hero predictions? There will not be any hero releases until the finals of International

    • http://www.facebook.com/daniellorenzo.lambino Daniel Lorenzo Lambino

      LOL!

      no!

      Valve will release a hero in June and July.

      zzz.

      • Hank, the Ranger

        You are too optimist. Cyborg practically confirmed there won’t be any new heroes with his GIF prediction. We all know how dungeons and dragon ended.

  • PrikPaul

    Yay. Sheepstick. Valve, shut up and take my money!

  • Asspreciator

    Where is the back view of Luna’s base model?

    • Doomroar

      hahaha

  • Not techies

    Techies pls

  • Sharkpeid Coot

    Gif reminds me of my childhood :)

  • vault

    Can we change “Frost mourn” to “Frostrend” instead ?

    rend
    /rend/

    Verb
    Tear (something) into two or more pieces.
    Cause great emotional pain to (a person or their heart).

    my Frostrend Hungers sounds way nicer than my frost sword hungers.

    • Pombar

      Frost trend. Abbadon’s just keeping up with the latest icy fashions.

    • Twisty

      Chillrend?

  • Responder

    LOL headless Luna

  • bengg

    ICEFROG ANTI PINOY (bottle-crow)

  • darkmanx

    Dota 2 is such a beautiful game.

  • funnyducky

    ride on me, nova

  • RipperRoo

    Frostsword hungers ….

  • AsianTrixRabbit

    how to get prophet with sunglass o.o

  • tasu

    SK is so badass, he can literally critical strike plus drain your life with his eyes

  • Detrimindexta

    The Genuine Scythe of Vyse is most likely to be the International 2013 reward.

    • Sup

      Nobody wants a shitty Prophet immortal weapon for the 6th compendium goal.

  • Deatherminator

    i think that headless luna is temporary, maybe her head was a single piece, so they are re-making it from zero

  • awe

    Celty is that you?

  • Hadryel

    FROSTBURN FTW… Btw i want hyppogrif mount back :(

  • Zaflic

    here´s my drawing-thing for the competition, hope u like it:

  • Lagger

    OWNAGE IS BACK~~~~~ YES!

  • Axe Fan

    Where is my Axe’s PWNAGE voice? T_T

  • burnin’ice
  • Matt

    Frost Sword = Blue Steel

    • Bland

      Way better that than “frost sword”.

  • Dorabella Cypher

    The GIF is of Orko. http://en.wikipedia.org/wiki/Orko Orko sounds like Oracle, but the GIF shows a magic sword, which could be a reference to frost”sword.” So Oracle or Abaddon?

    • woteeh

      Oracle? Srsly.

  • carlos holguin holguin

    here´s mine

  • carlos holguin holguin

    here´s mine guys

  • Doomroar

    man this is getting better and better!

  • Savo

    FUCK YOU VALVE!!!

  • Nuarharuha

    thanks matt very detail

  • Wei

    i just wanna know how to get the sunglasses of FUR…

  • Bura Mathews

    Here’s my entry! I hope you like it

    • Thresh’s Lantern

      it’s awesome, teach me your secrets °0°

  • Warriors_X

    Why not make the sword, Frostburn? Sounds almost the same ;D

  • m0eb1us

    Aw I wish that Luna would mount me.

  • Ghassan Al-Amri

    the only thing that i think is imba is Doom with scepter..
    that shit is just gonna be OP

  • Duke Kingman – Lord of Gods

    “Bottle: While empty, causes couriers to move 30% slower”
    Icefrog, i see what you did there…

  • Cupcakeken

    Shagbark getting some rest in the sun :))

  • Carl

    I understand theres a copyright issue with frostmourne but frost sword is really tongue twisting, hope it will be changed to something else.

  • Virii

    did they remove setinfo name “nick” from dota 2? we cant change nicks in game now only via steam?

  • Logic

    I wonder why Prophet is getting Scythe of Vyse as a cosmetic. It would fit Necrolyte so much better.

  • OkBroYouPro

    Someone make a sunglasses cosmetic for Furion already.

    • Bland

      They did.
      Valve said no.
      Now go back to jerking off to your clown boots in TF2.

  • ChrisCG

    hey there all, just thought of sharing my work: “Let sleeping shagbarks lie” hope you all like it, still wish i had more time for it, but guess it cant always be perfect :)