This week’s patch has arrived bringing us the first hero for 2013, the gorgon beast Medusa has now slithered her way onto the battlefield. You can view the full changelog here.

Front End Changes
New Hero
Medusa
Medusa, the Gorgon.
“Beauty is power. This thought comforted Medusa–the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess–because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: ‘This one has the mortal stink upon her. We have no use for that which dies.’ Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, ‘You denied me eternal life–therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!’ After long thought, the goddess granted her daughter’s request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing–for only power can change the world.”


Model Viewer Shots



In Game Shots
Hero Texture Updates
Some minor hero texture updates in this week’s patch.
Drow Ranger’s Textures
Drow Ranger has had some more tweaks to her face textures.
Comparison Slider


Hero Icons & Portrait Updates
With the recent updates to Drow Ranger’s textures we now have some updated portraits for her.
Drow Ranger’s Portrait
New Hero Icon

Old Hero Icon

Updated Portrait

UI Updates
We have some small UI tweaks and some new features for the private game lobbies in this week’s patch.
Private Game Lobbies
Followers of the BeyondTheSummit’s Fistful of Tangoes 1v1 tournament will know how overpowered fountains are, thankfully Valve have assisted in this situation and added a “Mid Only” mode that supports mid lane only gameplay with same hero support (aka time for PUDGE WARS).
There is also an option to enable all chat (for voice) in the private lobby games as well.

We also have a “Balanced Shuffle” button for the private lobbies which will let the game attempt to auto balance the two sides based on the hidden matchmaking rankings.
Shared Content UI
The old share announcer UI has now been replaced with a new “Shared Content” UI that now allows you to share your Announcer, Mega Kills Announcer and HUD Skin. It will also alert the players pregame about what content is available to be shared and will display a little badge with the total number of shared items available.

Courier UI
The courier UI has been upgraded and now includes a quick haste button next to the delivery button.
Courier Haste available:

Courier Haste on cooldown:

Reminder Popup UI
This UI update was rolled out earlier in the week straight onto the live client but I figured it was worth covering.
Valve now have the ability to deploy reminder popups about items expiring, which they used to notify people about their Frostivus chests which are due to expire soon.

Back End Changes
Updated Strings
More updates to the tutorial strings.
"DOTA_Tutorial_M1_KeeperIntro" "Ah, if it isn't, don't remind me... I've got this... I don't have this. Oh! Yes, of course, Dragon Knight! Someone mentioned at one point or another you'd be on your way. We've ourselves a bit of a hullabaloo here perhaps you can help. You can keep the gold and I'll keep your mana in good supply as best I can."
"DOTA_Tutorial_M1_LastHitRecipeBuy" "The items required for the Bracers show up near the bottom of the shop window. You already have two of them so all you need is the <font color='#EE0000'><b>Recipe</b></font> which can be purchased automatically by <font color='#EE0000'><b>right-clicking</b></font> the <font color='#EE0000'><b>Bracer</b></font>. You can also buy the recipe directly."
"DOTA_Tutorial_M1_DragonTail" "You're level five! Choose your <font color='#EE0000'><b>Dragon Tail</b></font> skill, and try it out on some creeps. It's a short ranged <font color='#EE0000'><b>Stun</b></font> that'll make it easy for you to deal with enemy Heroes."
"DOTA_Tutorial_M1_RazorBegin" "Razor is coming, I can feel it in the air... Use your <font color='#EE0000'><b>Elder Dragon Form</b></font> now to prepare for the fight!"
"DOTA_Tutorial_M1_LaneTip_1" "Nicely done. Don't forget you only earn bonus gold by getting the <font color='#EE0000'><b>last hit</b></font>."
"DOTA_Tutorial_M1_LaneTip_2" "Stay behind your creeps and let them engage the enemy first. This is a good way to reduce taking avoidable damage."
"DOTA_Tutorial_M1_LaneTip_3" "Let your creeps lower the enemy creep's health and then move in to get the <font color='#EE0000'><b>last hit</b></font>."
"DOTA_Tutorial_M2_RangedLastHit" "As with melee, a <font color='#EE0000'><b>last hit</b></font> will earn you bonus gold."
"DOTA_Tutorial_M2_RangedLevelTwo" "There should more of those fiends around here somewhere. Why not explore a bit and see if you can find some more to earn enough experience to reach <font color='#EE0000'><b>level two</b></font>."
"DOTA_Tutorial_M2_AreaAssign" "You showed them! Go ahead and level up <font color='#EE0000'><b>Shrapnel</b></font> when you have a chance."
"DOTA_Tutorial_M2_AreaLearn" "<font color='#EE0000'><b>Shrapnel</b></font> is an Area of Effect ability. It will do damage to anyone caught within its radius."
"DOTA_Tutorial_M2_AreaIncoming" "Look out! There's more! Use <font color='#EE0000'><b>Shrapnel</b></font> to damage them all!"
"DOTA_Tutorial_M2_AreaUse" "Sniper! Use <font color='#EE0000'><b>Shrapnel</b></font> by hitting <font color='#EE0000'><b>%dota_ability_execute 0%</b></font> and left-click to place the shot."
"DOTA_Tutorial_M2_AreaFriendly" "Don't worry, Shrapnel will only damage enemies within the area of effect."
"DOTA_Tutorial_M2_TowerHelp" "Sniper Sniper Sniper! Over here! We need help defending the north tower, there's too many for just us to hold them off."
"DOTA_Tutorial_M2_TowerGoTo" "This way!"
"DOTA_Tutorial_M2_TowerDefend" "Defend the tower!"
"DOTA_Tutorial_M2_TowerLevel" "You've gained another level. Putting a point into <font color='#EE0000'><b>Take Aim</b></font> will increase the range of your rifle."
"DOTA_Tutorial_M2_TowerThanks" "Wow, thanks for your help Sniper. These creeps have been launching attacks on us all day for some reason."
"DOTA_Tutorial_M2_StashBuy" "You can always purchase items even though we're not at the base. Perhaps some boots to improve movement speed for those wee legs of yours?nnOpen the <font color='#EE0000'><b>Shop</b></font> using <font color='#EE0000'><b>%toggleshoppanel%</b></font> or left-clicking the Shop button."
"DOTA_Tutorial_M2_StashBuyBoots" "Purchase the <font color='#EE0000'><b>Boots of Speed</b></font>."
"DOTA_Tutorial_M2_StashExplain" "The boots have been placed in your personal stash. The stash will keep your boots safe until you return to base to pick them up."
"DOTA_Tutorial_M2_StashGo" "The base is near! Let's go pick up your boots. This way."
"DOTA_Tutorial_M2_StashRetrieve" "Welcome back Sniper. I've a nice set of Boots of Speed set aside from you in your stash. Whenever you're inside the base you can pick up your purchase. Hit the <font color='#EE0000'><b>Grab All</b></font> button on the stash to transfer the boots to your inventory."
"DOTA_Tutorial_M2_CourierBuy" "While we're here let's pick up a Courier as well. Couriers are great for picking up items you have in your stash and bringing them to you in the field."
"DOTA_Tutorial_M2_CourierDeploy" "The Courier, like a Salve, is an active item and must be deployed before you can use it. Deploy the Courier by hitting %!item_courier% or right-clicking on him in your inventory."
"DOTA_Tutorial_M2_CourierMovement" "Hey little guy! You can control the Courier when you need to have items picked up and delivered to you.nnSelect it with left-click and order it to move with right-click as you would with yourself. Careful guiding the courier, they have no ability to defend themselves if attacked."
"DOTA_Tutorial_M2_CourierShop" "With all this gold you've been hauling around why not get a little spendy. Use the Courier to purchase a Hyperstone from the Secret Shop."
"DOTA_Tutorial_M2_CourierMeetRoq" "The Secret Shop is just out of the way up to the north. Tell the courier to go to the Secret Shop and purchase the Hyperstone. You've earned a little break."
"DOTA_Tutorial_M2_CourierMove" "You can have him move around the same way you do by right-clicking somewhere while he is selected. Move him around a bit."
"DOTA_Tutorial_M2_CourierEnd" "When you're done with the Courier select yourself using %+dota_camera_follow%."
"DOTA_Tutorial_M2_MapIntro" "Sniper! I've a report from our southern outpost! The enemy moves on the tower there! Here's a map of the location!"
"DOTA_Tutorial_M2_TeleportMap" "The map overview contains a lot of useful information. Buildings, towers, your position, are all marked on the map overview."
"DOTA_Tutorial_M2_TeleportPlayer" "[Ping Player Position] Your position is noted here along with the the various tower and building locations."
"DOTA_Tutorial_M2_TeleportTower" "[Ping South Tower] This is the tower that has come under attack. To reach the tower quickly you will need to purchase a Town Portal Scroll from the shop which will us to teleport directly to the location to help defend!"
"DOTA_Tutorial_M2_TeleportUse" "The <font color='#EE0000'><b>Town Portal Scroll</b></font> is a channeling spell and requires standing in place during the entire cast duration.nnUse the <font color='#EE0000'><b>Town Portal Scroll</b></font> by hitting <font color='#EE0000'><b>%!item_tpscroll%</b></font> and then <font color='#EE0000'><b>left-click</b></font> the <font color='#EE0000'><b>south tower</b></font> on the map overview."
"DOTA_Tutorial_M2_TeleportCenter" "You can re-center the view on yourself by hitting <font color='#EE0000'><b>%+dota_camera_follow%</b></font> twice or <font color='#EE0000'><b>left-clicking</b></font> the map overview.nnI better get a move on so I can meet you there!"
"DOTA_Tutorial_M2_LastHitReminder" "Keep earning gold by getting the last hit on the enemy."
Doom Bringer has now been renamed to “Doom”, this includes all of his abilities, lore and sound files, suggesting that the use of Doom Bringer is no longer allowed and/or wanted.
"npc_dota_hero_doom_bringer" "Doom"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed."
"npc_dota_hero_doom_bringer_bio" "He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom."
Tusk (Tuskarr) is now listed as an in game unit.
"npc_dota_hero_tusk" "Tusk"
More references to the “Shared Content” strings, most likely an updated version of the page where you share announcer etc.
"DOTA_MegaKill_Default" "Default Mega Kill"
"DOTA_Hud_Skin_Default" "Default HUD"
"DOTA_SHARED_CONTENT_Title" "SHARED CONTENT"
"Dota_shared_content_credit" "shared by: %s1"
"Dota_shared_content_credit_long" "shared by: %s1 and 1 other"
"Dota_shared_content_credit_long_plural" "shared by: %s1 and %s2 others"
"Dota_shared_content_available" "Players are sharing items in the Shared Content tab."
Troll Warlord string updates.
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "Whirling Axes (Melee)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks."
"DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "RADIUS:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "BLIND DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%MISS CHANCE:"
Tusk now has ability strings.
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "Tusk compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds."
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" ""
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "RADIUS:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "SHARD DAMAGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "SHARD DURATION:"
"DOTA_Tooltip_ability_tusk_snowball" "Snowball"
"DOTA_Tooltip_ability_tusk_snowball_Description" "Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes extra damage and extra stun duration."
"DOTA_Tooltip_ability_tusk_snowball_Lore" ""
"DOTA_Tooltip_ability_tusk_snowball_snowball_radius" "SNOWBALL RADIUS:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grow_rate" "SNOWBALL RADIUS GROW:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "SNOWBALL DAMAGE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_range" "SNOWBALL RANGE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed_pct" "%SPEED INCREASE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_duration" "SNOWBALL DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil" "Frozen Sigil"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" ""
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "RADIUS:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "Walrus PUNCH!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage."
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" ""
"DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window" "BUFF DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_threshold_crit_multiplier" "THRESHOLD CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_hp_threshold" "%HP THRESHOLD:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "AIR TIME:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "SLOW DURATION:"
More strings for the guide system.
"DOTA_UI_guide_select_title" "SELECT A BUILD FOR %s1"
"DOTA_UI_guide_select" "Change build"
"DOTA_UI_default_build" "Default Build"
"DOTA_UI_guide_header_default" "%s1 DEFAULT BUILD"
"DOTA_UI_guide_header_draft" "%s1 DRAFT BUILDS"
"DOTA_UI_guide_header_subs" "YOUR %s1 BUILD SUBSCRIPTIONS"
"DOTA_UI_guide_header_top" "TOP RATED %s1 BUILDS"
"DOTA_UI_build_rating" "Rating: %s1"
"DOTA_UI_guide_panel_description" "Description"
"DOTA_UI_guide_panel_skills" "Skills"
"DOTA_Guide_Suggested_Skill" "Suggested Skill"
"DOTA_Guide_Item_Guide" "Item Guide"
"DOTA_Guide_Ability_Guide" "Ability Guide"
References to the two new gamemodes, mid only is already in but the “New hero mode” hasn’t been implemented yet.
“New Hero Mode” restricts you from picking from your top 20 heroes, which encourages you to try out new heroes, hence the name.
"dota_game_mode_11" "MID ONLY"
"dota_game_mode_12" "NEW HERO MODE"
"dota_game_mode_11_desc" "Shuts off side lanes and allows the same hero to be picked."
"dota_game_mode_12_desc" "Players can't choose their top 20 heroes! This mode is great for trying out a new hero for the first time since everyone will be on equal footing."
Tom Chantler is credited with doing the voice work for Tusk and Jen Taylor is credited with doing the voice work for Medusa.
Tom Chantler - Centaur, Lion, Outworld Destroyer, Riki, Slark, Tusk, Witch Doctor
Jen Taylor - Lina, Medusa, Puck, Windrunner
Unreleased Hero Update
Some more updates to the unreleased heroes in this week’s patch.
Tusk
Tusk (aka Tuskarr) now has an initial hero icon and some work in progress ability icons.
Hero Icon

Ability Icons

Unreleased Cosmetic Items
We have a number of unreleased cosmetic items in this patch, including a new custom mount.
Custom Mount “Buttercup” For Chen
Similar to Disruptor, Chen also has his own custom mount being worked on referred to as “Buttercup” in the files.



Broodmother’s Items
The Brood Queen Set




Dark Seer’s Items
Dark Seer now has a Soul Ring for his arm.


Dragon Knight’s Items
Dragon Knight also has an in game item turned into a cosmetic item, the Demon Edge.



Huskar’s Items
The Obsidian Blade Set






Lina’s Items
Light of the Solar Divine Set
Model Viewer Shots

Backpack Images





New Sound Files
We have some updated sound files in this week’s patch.
Item Sound Effects
Some updates to the existing item sound effects.
Armlet Activate sound:
Armlet Deactivate sound:
Buckler sound:
Drums sound:
Hero Idle Sound Effects
Juggernaut idle:
Huskar idle:
Doom’s Voice Work
With the renaming of Doom Bringer to Doom, his spawn line voice work has also been updated.
New spawn sound:
Other Changes
There is now a second hero Pedestal model in the files but it is currently unused.

Materials Update
Troll Warlord’s Materials
Some more updates to Troll Warlord’s materials.



Particles Update
Troll Warlord’s Particles
Tusk’s Particles
Predictions For The Next Hero

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17th January Anniversary Party
Next week’s update will also mark the day that Cyborgmatt.com turns one year old, I will be hosting a mega patch party on that day with plenty of FREE stuff to giveaway.
BE THERE OR BE SQUARE.
Dota 2 – 10th January Update
We had some more changes added into the patch when the update made the transition to the live server on the 10th of January.
Medusa’s Hero Portraits
Medusa’s card portrait was also updated.
New Card Portrait

Old Card Portrait

New League Pass
Killing Spree: North America
“Killing Spree is a perpetual King of the Hill event featuring four premier teams from North America. Each team will battle their way to the top and attempt to win three matches in a row for a \”killing spree\”. Hosted by NEO Dota.”

New Treasure Chest
The updated patch has provided us with a new community treasure chest which is full of items from the Dota 2 workshop.
Treasure of Dark Implements
“A darkly gleaming treasure with mysterious contents. You must use a Dark Treasure Key to open this.”

Which is opened with a new Dark Treasure Key:

Loot List
This is the first chest to feature a custom mount.
Clinkz’s Molten Genesis


Disruptor’s Grull the Grim Walker
Also known as Bub.


Juggernaut’s Blade of Cleaving Swiftness


Lina’s Catalyst Cap



Pudge’s Flesh Ripper


Pudge’s Heavy Tenderizer


Sven’s Claive of Unyielding Stone


Genuine Items
The Genuine item quality is now in Dota 2. At the moment the following items have been made Genuine:
Kantusa the Script Sword from Standard -> Genuine
Berserker’s Witchslayer from Standard -> Genuine
Recluse Reef Denizen from Standard -> Genuine
Wyvernguard Edge from Standard -> Genuine
Bow of the Howling Wind from Standard -> Genuine
Ramnaught of Underwool from Standard -> Genuine
Dolfrat and Roshinante from Standard -> Genuine
Braze the Zonkey from Standard -> Genuine
The Genuine item quality is used to distinguish items obtained through participation in a cross game/product promotion (eg the Dota 2 tshirts, headset etc) or other in game items such as the Ramnaught courier that came with the Defense 3 league pass ticket as opposed from items gained via other methods such as a random drop, or possibly from a future crafting system?

With the addition of the Genuine tag it now means that the following items listed above can be sold/bought on the Steam Community Market: http://steamcommunity.com/market/search?q=appid%3A570+genuine

