After a quick turkey break the patching of Dota 2 returns, this week’s Dota 2 update brings a number of fixes, bot updates and an updated look to our friendly neighborhood spiderwoman, Broodmother. You can view the full changelog here.

Front End Changes
Hero Model Updates
It turns out that plastic surgery isn’t limited to humans with this week’s patch demonstrating that even a spider can get a face lift.
Broodmother’s Model
Broodmother’s model has had a bit of work done on her face, she now looks 10x more scarier.
Hero & Minimap Icons
Her hero and minimap icons are also been updated to reflect her new look.
New Hero & Minimap Icons
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Old Hero & Minimap Icons
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Comparison Slider


Model Viewer Shots



In Game Shots
Visual Updates
We’ve a particle update for the Midas item. Using the item will now trigger the new particle effect and also a new sound effect.

UI Updates
A minor update to the Dota 2 in game profile UI in this week’s patch.
Dota Profile
Clicking on a hero name in your “Heroes Played” list will now filter your game history for the games you’ve played with that hero.
An option to clear the hero filter can be found at the bottom:

Back End Changes
Updated Strings
The work on the tutorial system continues, another big batch of new strings this week.
"DOTA_Tutorial_M2_Begin" "Sniper! I see you've once again found yourself in an advantageous position hunting down these enemy creeps."
"DOTA_Tutorial_M2_RangedIntro" "You have a ranged weapon giving you a distinct advantage in this situation where that melee creep cannot immediately retaliate."
"DOTA_Tutorial_M2_RangedAttack" "Attack the creep and he'll come running."
"DOTA_Tutorial_M2_RangedChase" "You've got his attention, finish him off."
"DOTA_Tutorial_M2_RangedLastHit" "As with melee, a <font color='#EE0000'><b>last hit</b></font> will earn you bonus gold and experience. Practice killing these creeps and earn enough experience to reach <font color='#EE0000'><b>level two</b></font>."
"DOTA_Tutorial_M2_AreaAssign" "Nice job! Level up and choose <font color='#EE0000'><b>Shrapnel</b></font>."
"DOTA_Tutorial_M2_AreaLearn" "To use <font color='#EE0000'><b>Shrapnel</b></font>, hit <font color='#EE0000'><b>%dota_ability_execute 0%</b></font> and <font color='#EE0000'><b>left click</b></font> where you want to place the effect."
"DOTA_Tutorial_M2_AreaIncoming" "Look out! There's more! Use <font color='#EE0000'><b>Shrapnel</b></font> to help fend them off."
"DOTA_Tutorial_M2_AreaUse" "Sniper! Use <font color='#EE0000'><b>Shrapnel</b></font> on the enemy creeps to help us clear them out!"
"DOTA_Tutorial_M2_AreaFriendly" "Don't worry, Shrapnel will only damage enemies in its area of effect."
"DOTA_Tutorial_M2_TowerHelp" "Sniper Sniper Sniper! We need your help! The tower defending the town is under attack."
"DOTA_Tutorial_M2_TowerGoTo" "These creeps are everywhere it seems. This way!"
"DOTA_Tutorial_M2_TowerDefend" "Help us defend the tower!"
"DOTA_Tutorial_M2_TowerThanks" "Thanks for your help Sniper. These enemy creeps have been launching attacks on us all day but we don't know where they're originating from."
"DOTA_Tutorial_M2_TowerExplain" "You probably noticed this friendly tower helping to defend against the enemy creeps. They're important to the defenses in the area and can do a lot of damage while still standing."
"DOTA_Tutorial_M2_TowerGearUp" "If today has been any indication there's probably more to come. Why not gear up a little while you can."
"DOTA_Tutorial_M2_StashBuy" "I'd recommend some boots to improve your movement speed. We're not near a merchant but we can still purchase items at the shop.nnOpen the <font color='#EE0000'><b>Shop</b></font> using <font color='#EE0000'><b>%toggleshoppanel%</b></font> or left-clicking the Shop button."
"DOTA_Tutorial_M2_StashBuyBoots" "Purchase the <font color='#EE0000'><b>Boots of Speed</b></font>."
"DOTA_Tutorial_M2_StashExplain" "The stash will keep your boots safe for you until you can pick them up. As patient as you usually are let's go and get them now."
"DOTA_Tutorial_M2_StashGo" "This way Sniper! There's a shop nearby."
"DOTA_Tutorial_M2_StashRetrieve" "Ah! Sniper, nice to see you again. I've got your boots here. When you're close hit the <font color='#EE0000'><b>Grab All</b></font> button on the stash to pick up your boots."
"DOTA_Tutorial_M2_CourierBuy" "While we're here let's pick up a Courier as well. These little guys are great for picking up items you have in your stash and bringing them to you in the field."
"DOTA_Tutorial_M2_CourierDeploy" "The Courier is an active item and needs to be deployed. Hit %!item_flask% and we've now got a Courier!"
"DOTA_Tutorial_M2_CourierMovement" "You can select the courier by clicking on it move it around like you would yourself. Careful guiding the courier as they have no ability to defend themselves."
"DOTA_Tutorial_M2_CourierEnd" "Feel free to move the Courier around town a little. When you're done select yourself using F1. F1 will always select your hero."
"DOTA_Tutorial_M2_MapIntro" "Sniper! We just received a report from our southern outpost that the enemy moves on the tower there too! Here's a map of the location!"
"DOTA_Tutorial_M2_MapDescribe" "Your minimap contains an overview the map you and your allies can see. The tower that is under attack now is far to the south and we'll need some haste to get there in time..."
"DOTA_Tutorial_M2_MapScrollBuy" "Ahah! Teleportation! Obviously. Teleport Scrolls allow you to teleport between friendly buildings. Purchase a Teleportation Scroll from the Shop."
"DOTA_Tutorial_M2_MapScrollUse" "One note before using it, you have to stand still while channeling the spell or it will be cancelled.nnLeft-click on the Teleport Scroll and then left-click on the friendly tower to the south on the mini-map."
"DOTA_Tutorial_M2_MapScrollSuccess" "I'll meet you down there. You can center the view on yourself by hitting F1 twice or left-clicking the desired area on the mini-map."
"DOTA_Quest_M2_Level2" "Reach <font color='#EE0000'><b>Level Two</b></font>"
"DOTA_Quest_M2_TowerDefend" "Defend the <font color='#EE0000'><b>Tower</b></font>"
We have the first confirmation that Bristleback is now being worked on and is listed as an in game unit.
"npc_dota_hero_bristleback" "Bristleback"
Bristleback’s ability strings.
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" ""
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration" "DURATION:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "ARMOR LOSS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%BASE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack""%SLOW PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "Quill Spray"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 10 seconds."
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" ""
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "QUILL BASE DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "QUILL STACK DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_bristleback_bristleback" "Bristleback"
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "Bristleback takes less damage from physical attacks if attacked from the side or rear."
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "The self-titled ability."
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%SIDE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%BACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_warpath" "Warpath"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Lore" ""
"DOTA_Tooltip_ability_bristleback_warpath_base_damage" "BASE DAMAGE BONUS:"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "DAMAGE PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_base_move_speed" "%BASE MOVEMENT BONUS:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%MOVEMENT PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "STACK DURATION:"
More updates to Medusa’s strings.
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "Enemies that look at you will have their attack and movespeed reduced."
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description" "Speed reduced by 100%%; slowing regaining speed over time."
More updates to Shredder’s strings.
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "Whirling Death"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "Losing 15%% of primary attribute."
"DOTA_Tooltip_modifier_shredder_reactive_armor" "Reactive Armor"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "Gaining 1 bonus armor and HP regen per stack."
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "Taking damage over time and being slowed by the Chakram."
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "Chakram Disarm"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "You cannot attack while Chakram is in the air."
Teams are now listed as a store category, suggesting that more team items will be arriving in the future. Rumour has it that a little ferret has escaped from Ukraine?
"Store_Teams" "Teams"
Unreleased UI Updates
There is now a highlight reel Scaleform file which makes it look like official matches will be also getting highlight reels sometime in the near future.

Unreleased Custom Couriers
The league pass for the Defense 3 tournmanet has been added into the game, included with this ticket is a new custom courier.

Ramnaught of Underwool
“The beasts of Underwool are terrible bringers of death and destruction, demons of shadow afflicted by a black wizard’s curse that has ensured they are forever cute and fluffy.”
Standard Ramnaught


Flying Ramnaught

Unreleased Custom Announcers
The Death Prophet announcer that debuted with the Diretide event will be returning as a purchasable announcer.
Death Prophet Announcer
“A special Death Prophet announcer pack, created for the 2012 Diretide event.”

Winter/Fall Update
The texture and model updates to prepare for the Winter Wonderland version of the Dota 2 map are still ongoing, there are also some Fall textures in this patch as well.
Snow Drift/Vapour Effects
We’ve a few snow drift and vapour effects that will be used to increase the visual aspect of the map.




Snow Debris
We also have loose snow debris that will be used on ramps, rocks etc.



Trees & Flowers
We also have tree and flower textures for fall and winter versions.






Companions aka Pets
The pet model has been updated with some new textures, the model now has five different sets of skins, each one representing a different colour. Similar to how the Greevil is.
Base Pet Skin

New Pet Skins




Unreleased Heroes Update
We’ve some more updates to the unreleased heroes.
Medusa
As Medusa nears closer to release, the rework of her textures has now been done and the new look has been reflected in an update to her minimap icon.
Medusa’s New Minimap Icon
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Medusa’s Old Minimap Icon
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Shredder
Shredder’s progress is moving along with some fresh, temporary artwork and ability icons.
Shredder’s Hero Icon

Shredder’s Ability Icons

Updated Sound Effects
We have a number of sound effect updates in this patch, some new item sound effects, voice work for lion and other misc sound effects.
Item Sound Effects
We’ve a few more new sound effects for some of the in game store items in this patch.
dota_item_blade_mail.wav
item_handofmidas.wav
item_satanic.wav
Beastmaster’s Sound Effects
beastmaster_boar_death.wav
beastmaster_hawk_death.wav
Chaos Knight’s Sound Effects
idle_ck_grab.wav
idle_ck_throw_01.wav
idle_ck_throw_02.wav
Lion’s Voice Work
lion_lane_missing_01.mp3
lion_lane_missing_02.mp3
lion_lane_missing_03.mp3
Lion also got an updated sound effect for his Impale ability.
lion_impale.wav
Ogre Magi’s Sound Effects
idle_ogremagi_fight_headbutt.wav
idle_ogremagi_fight_punch.wav
idle_ogremagi_scratch_01.wav
idle_ogremagi_scratch_02.wav
Tidehunter’s Sound Effects
idle_tide_bite.wav
idle_tide_shake.wav
Material Updates
Bristleback’s Materials


Medusa’s Materials


Shredder’s Materials

Troll Warlord’s Materials

Particle Updates
Medusa’s Particles
Shredder’s Particles
Troll Warlord’s Particles
Predictions For The Next Hero

