- Front End Changes
- New Hero
- Hero Texture Updates
- Hero Models Broken Down
- Hero Ability Icon Updates
- Axe’s Ability Icons
- Beastmaster’s Ability Icons
- Chen’s Ability Icons
- Leshrac’s Ability Icons
- Sniper’s Ability Icons
- Weaver’s Ability Icons
- Visual Updates
- UI Updates
- League Passes
- Back End Changes
- Updated Strings
- Eggs
- Unreleased UI Updates
- Unreleased Strange Modifiers
- Faceless Void’s Strange Modifiers
- Roshan’s Strange Modifiers
- Sven’s Strange Modifiers
- Ursa’s Strange Modifiers
- Unreleased Cosmetic Items
- Axe’s Items
- Blood Seeker’s Items
- Bounty Hunter’s Items
- Brewmaster’s Items
- Clinkz’s Items
- Dragon Knight’s Items
- Drow Ranger’s Items
- Faceless Void’s Items
- Invoker’s Items
- Juggernaut’s Items
- Morphling’s Items
- Omniknight’s Items
- Phantom Lancer’s Items
- Windrunner’s Items
- Unreleased Custom Couriers
- Updated Sound Files
- Materials Update
- Particles Update
- Predictions For The Next Hero
This week’s Dota 2 patch has arrived bringing us a bundle of joy with the arrival of the predicted Magnus, parity with the Dota 6.75 + 6.75b changes plus a ton of hats, beards, swords and other cosmetic goodness (150 new cosmetic items to be precise). You can view the full changelog here.

Front End Changes
New Hero
This week’s patch brings the mighty Magnataur, Magnus.
Magnus
Magnus, the Magnataur. ![]()
“The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceri would stay, he decided, for a magnoceros does not believe in chance… nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin…but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.”


Model Viewer Shots





In Game Shots
Hero Texture Updates
No fun allowed in this week’s hero texture update with Anti-Mage hitting the gym.
Anti-Mage’s Updates
The revisit to Anti-Mage’s texture work has provided him with a pretty beefy update, just showing the difference between an hero that was implemented for the first International compared to the quality that we see with all of the latest additions to Dota 2′s hero pool.
Comparison Slider


New Textures


Old Textures


No Fun Allowed

In Game Shots
Hero Models Broken Down
We have a few more hero models that have been broken down in this patch including some slight tweaks to Anti-Mage’s base model.
Anti-Mage’s Model
Anti-Mage now has an updated part list and a fresh base model with the chest now being a separate piece of armour.
Default Parts
Anti-Mage’s Head
Anti-Mage’s Armor
Anti-Mage’s Arms
Anti-Mage’s Belt
Anti-Mage’s Glaives
Base Model

Lich’s Model
Default Parts
Lich’s Dress
Lich’s Neck Rock
Lich’s Bracers
Lich’s Horns
Base Model

Lina’s Model
Default Parts
Lina’s Jewelry
Lina’s Hair
Lina’s Sleeves
Lina’s Dress
Base Model

Magnus` Model
Magnus` model has arrived already broken down and is ready for cosmetic items.
Default Parts
Magnus’s Hair
Magnus’s Horn
Magnus’s Bracers
Magnus’s Belt
Magnus’s Weapon
Base Model

Spectre’s Model
Default Parts
Spectre’s Hat
Spectre’s Dress
Spectre’s Wings
Base Model

Hero Ability Icon Updates
Continuing the trend from last week’s update we have another bundle of ability icon updates for the existing heroes.
Axe’s Ability Icons
New Icons

Old Icons

Beastmaster’s Ability Icons
New Icons

Summon’s Abilities:

Old Icons

Summon’s Abilities:

Chen’s Ability Icons
For the 6.75 parity, there’s now a spell icon for Test of Faith’s secondary teleport ability.
New Icons

Leshrac’s Ability Icons
Some updates for Leshrac’s new icons that arrived last week.
New Icons

Old Icons

Sniper’s Ability Icons
New Icons

Old Icons

Sniper’s portrait was also updated.
New Portrait

Old Portrait

Weaver’s Ability Icons
New Icons

Old Icons

Visual Updates
We’ve a visual update for one of the existing heroes in this patch.
Weaver’s Swarm
The visual effect for Weaver’s Swarm ability has been updated and now includes a worm type alien model that is used for latching onto the enemy. It is the same creature as seen in Weaver’s updated ability icon.

The Model


In Game
UI Updates
The Dota 2 team system that has been in development for a while now and restricted to testers and professional teams only is now available to everyone.
Team UI
Creating a team:
You can now specify a country which will display a flag on your team profile and a website to provide a link to the visitor’s of your team profile page:
There are now four types of logos, an overall team logo, a sponsor(s) logo image for the team profile and team base/banner logos for the in game flags:
Successfully creating a team:
Notification that the invited player accepted the invite:
Changing the team admin will give them full control of the team:
The team profile page, eventually will be updated to continue more information on the team, their match history etc.
In Game Font
The in game font on the scaleform UI has been updated to a more clearer, bolder font.
Item Icons
The item icon database has been updated with the new “Shadow Amulet” item which was added in from the 6.75 Dota patch.

League Passes
We’ve a few new league passes in this patch.
GEST DOTA 2
“The Gigabyte E-Sports Tournament is sponsored by Gigabyte and hosted by DotaTalk. The winners of six qualifiers from South-East Asia will face off against veteran teams for a cash prize of $1,500 and the chance to compete against two of the best Chinese teams, IG and LGD, for another $1500.
”

GosuLeague
“GosuLeague delivers seasons on a monthly basis where teams of all skill levels play in different divisions. The top division is awarded with $5000 each month. Each team play two matches a week.”


Premier League
“Fueled by joint forces of TwitchTV and SteelSeries, Season 3 is the newest edition of The Premier League. Watch 10 of the best teams from both Europe and North America contend for $6,000 with 5 intense matches every week for 9 weeks. Commentary by TriumphOfMan.”


Back End Changes
Updated Strings
Some more tutorial strings have been added, work continues on the tutorial system behind the scenes.
"DOTA_TutorialTitle_M1_Moving" "Moving your Character"
"DOTA_TutorialBody_M1_Moving" "You can move your character by right-clicking where you want to go. Move to the highlighted location beside your friendly unit."
"DOTA_TutorialTitle_M1_MovingCamera" "Moving the Camera"
"DOTA_TutorialBody_M1_MovingCamera" "You can move the camera in several ways:n- Move your mouse to the edge of the screen.n- With the W A S D keys.n- By holding down your middle mouse button and dragging.nnMove your hero to the highlight location to the north east."
Strings for the new “Shadow Amulet” item from the 6.75 update.
"DOTA_Tooltip_Ability_item_shadow_amulet" "Shadow Amulet"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade" "Shadow Amulet"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description" "Fading into the shadows."
Updated strings for the team system.
"Team_EnterCountry" "Specify Country"
"Team_EnterCountry_Desc" "Enter your team’s country affiliation. This will be shown in your Team Profile."
"Team_EnterURL" "Enter Team URL"
"Team_EnterURL_Desc" "Enter your team’s URL. Visitors will be able to click on your URL from your Team Profile."
"Team_EDIT_Details" "EDIT TEAM DETAILS"
"Team_Support" "Support the Team!"
"Team_Creation_Disclaimer" "Once your Team is created, your Team Name and Team Tag are permanent."
"Team_Browse_SponsorLogo" "Team Sponsors. This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels."
"DOTA_TeamCreate_Error_TeamCreationOnCooldown" "You have created a team recently and must wait before creating a new one."
The strings used for the new tooltips that display what kind of units the abilities can target.
"DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting" "AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps"
"DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
"DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units"
"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes and Buildings"
"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and Buildings"
"DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" "Allies"
"DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps"
"DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes"
"DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units"
"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes and Buildings"
"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units and Buildings"
"DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_Tooltip_Targeting_All_Heroes" "Heroes"
"DOTA_ToolTip_Targeting_Units" "Units"
A “NEW MODE” string has turned up for an additional game mode, most likely a placeholder name.
"dota_game_mode_8" "NEW MODE"
Resummon error for Lone Druid:
"dota_hud_error_cant_resummon_now" "Cannot Resummon Now"
Dempsey Pappion is credited with the doing the voice work for Magnus.
Dempsey Pappion - Magnus, Nyx Assassin, Visage
Killeater events for the new strange modifiers.
"KillEaterEventType_Faceless_MultiChrono" "Multi-Hero Chronospheres"
"KillEaterEventType_Faceless_ChronoKills" "Chronosphere Kills"
"KillEaterEventType_Ursa_MultiShocks" "Multi-Hero Earthshocks"
"KillEaterEventType_RoshanKills" "Roshan Kills"
References to a Halloween version of Roshan..
"npc_dota_roshan_halloween"
{
// General
//
"BaseClass" "npc_dota_roshan_halloween" // Class of entity of link to.
"Model" "modelscreepsroshanroshan.mdl" // Model.
"SoundSet" "Roshan" // Name of sound set.
"ModelScale" "1"
"Level" "30"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_spell_block" // Ability 1.
"Ability2" "roshan_bash" // Ability 2.
"Ability3" "roshan_slam" // Ability 3.
"Ability4" "roshan_inherent_buffs" // Ability 4.
"Ability5" "roshan_devotion" // Ability 5.
"Ability6" "" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical protection.
"ArmorMagical" "75" // Magical protection (percentage).
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "65" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can be acquired.
"AttackRange" "128" // Range within a target can be attacked.
"ProjectileModel" "ranged_goodguy" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "1789" // Experience earn.
"BountyGoldMin" "105" // Gold earned min.
"BountyGoldMax" "600" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "1000" // Speed
"MovementTurnRate" "0.8" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "7500" // Base health.
"StatusHealthRegen" "20" // Health regeneration rate.
"StatusMana" "2000" // Base mana.
"StatusManaRegen" "10" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision during day light.
"VisionNighttimeRange" "1400" // Range of vision at night time.
// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
}
Eggs
Something new has turned up in the item schema, references to mysterious eggs filled with magical energy.
Mysterious Egg
“You aren’t sure how this egg appeared in your pack! It seems to hunger for magical energy.”
The first egg appears to be a “Greevil” egg, that will possibly award a “Greevil” courier.

The other eggs look a lot more different, not very egg shaped and are labeled as “essences” of different colours, with three of them making references to Invoker’s three main abilities: Quas, Wex and Exort.
Quas Essence

Wex Essence

Exort Essence

Shadow Essence

Unusual Essence

Who knows what is in store for these eggs, I’m not eggactly sure myself.
Unreleased UI Updates
The interface for the tutorial system is now being worked on.

Unreleased Strange Modifiers
We’ve a few new strange modifiers in this patch.
Faceless Void’s Strange Modifiers
Strange Modifier: Chronosphere Kills
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemy Heroes you’ve killed inside your Chronospheres while wearing it as Faceless Void.”

Strange Modifier: Multi-Hero Chronospheres
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of your Chronospheres that hit at least two enemy Heroes while wearing it as Faceless Void.”

Roshan’s Strange Modifiers
Strange Modifier: Roshan Kills
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of times you’ve killed Roshan while wearing it.”

Sven’s Strange Modifiers
Strange Modifier: Multi-Hero Cleave Kills
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of times a single Cleave kills multiple enemy Heroes while wearing it as Sven.”

Strange Modifier: Multi-Hero Storm Hammers
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of your Storm Hammers that hit at least two enemy Heroes while wearing it as Sven.”

Ursa’s Strange Modifiers
Strange Modifier: Multi-Hero Earthshocks
“Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of your Earthshocks that hit at least two enemy Heroes while wearing it as Ursa.”

Unreleased Cosmetic Items
The patch notes boast an addition of 150 cosmetic items, the items below are the ones I believe that Valve have picked to enter the store along with some of the items I have previously covered over the past few weeks.
Axe’s Items










Blood Seeker’s Items


Bounty Hunter’s Items




Brewmaster’s Items


Clinkz’s Items







Dragon Knight’s Items
* Dragon Knight looks a bit different in game compared to the model viewer.








Drow Ranger’s Items





Faceless Void’s Items




Invoker’s Items
Juggernaut’s Items


Morphling’s Items





Omniknight’s Items












Phantom Lancer’s Items










Windrunner’s Items
There is still a large bundle of Windrunner items that don’t have their models in yet, at a guess they’re saving the rest of her content for a future patch along with her treasure chest. (Or they’ll arrive when the live patch is released.) Either or I hope it’s soon.

Unreleased Custom Couriers
We’ve work on a new unreleased custom courier, a baby roshan courier :3.
Baby Roshan
We’ve now have material files for a “Baby Roshan” courier, no model yet.

Updated Sound Files
We’ve a number of updates to the sound files in this patch including the arrival of the axe announcer and killing spree lines.
Axe Announcer
Axe’s announcer and killing spree lines are now in and they sound bloody great. (Axe agrees with this statement)

You can listen to the full announcer pack here.

You can listen to the full killing spree pack here.
Rubick’s Voice Work
Rubick’s voice work has been refiltered to normalise the volume.
Spirit Breaker’s Voice Work
The word “Magnataur” was removed from Spirit Breaker’s Magnus rival line:
Materials Update
We’ve some more material updates for the unreleased heroes.
Medusa’s Materials




Slark’s Materials
Particles Update
We’ve no new unreleased hero particles in this patch but we do have some new cosmetic item particles and some particles for the tutorial system.
Item Particles
We’ve some item particles for the new Shadow Amulet item.
Cosmetic Item Particles
We’ve some more cosmetic item particles in this patch.
Drow Ranger’s Item Particles
Bow string particle effect for Drow’s new Royal Guard bow.
Phantom Assassin’s Item Particles
Tutorial Particles
There is one particle in the “newplayer_fx.pcf” particle file and that’s a sleeping animated particle which will most likely be used in one of the tutorials and possibly for sleeping neutrals in the future?
Predictions For The Next Hero
My post International 2012 prediction streak is still on going and I believe it is time for a Warchief to enter the frame, with that I’ll be picking Centaur Warchief as my prediction for the next hero released.

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