- Front End Changes
- Hero Models Broken Down
- Hero Animation Updates
- Hero Portrait Updates
- Visual Updates
- UI Updates
- Faceless Void’s Timebreaker
- Back End Changes
- Updated Strings
- Unreleased Cosmetic Items
- Treasure Chests
- Strange Modifiers
- League Passes
- International Couriers
- Updated Sound Files
- Unreleased UI Updates
- Materials Update
- Particles Update
- Predictions For The Next Hero
- The International 2012
- Giveaway
This week’s Dota 2 patch has once again deployed straight onto the live client bringing the much awaited Swap feature and more bug fixes etc. You can view the full changelog here.

Front End Changes
Hero Models Broken Down
We’ve a number of existing hero models being broken down in this patch to prepare them for cosmetic items.
Doombringer’s Model
Default Parts:
Doom’s Weapon
Doom’s Helm
Doom’s Shoulder Armor
Doom’s Bracers
Doom’s Belt
Doom’s Wings
Doom’s Tail
Base Model:

Keeper of the Light’s Model
Default Parts:
KotL Mount
KotL Staff
KotL Hood
KotL Skirt
KotL Horse Accessories
Base Model:

Mount Base Model:

Shadow Shaman’s Model
Default Parts:
Shadow Shaman’s Weapon
Shadow Shaman’s Off-hand Weapon
Shadow Shaman’s Headdress
Shadow Shaman’s Armor
Shadow Shaman’s Stuff
Shadow Shaman’s Head
Base Model:

Warlock’s Model
Default Parts:
Warlock’s Weapon
Warlock’s Off-hand Weapon
Warlock’s Head
Warlock’s Shoulder
Warlock’s Arms
Warlock’s Robe
Warlock’s Bag
Base Model:

Hero Animation Updates
We’ve a few more animation updates again this week.
Anti-Mage’s Animations
Anti-Mage now has a victory animation:

Crystal Maiden’s Animations
Crystal Maiden now has a teleport animation:

Dragon Knight’s Animations
Dragon Knight also has a victory animation now:

Hero Portrait Updates
We’ve an update for one the existing hero portraits in this patch.
Windrunner’s Portrait
Windrunner’s hero portrait has been updated to reflect her recent materials update.

Visual Updates
The Radiant and Dire’s fountains both have some new effects in game.
Radiant Fountain
The Effect:

In Game:
Dire Fountain
The Effect:

In Game:
UI Updates
Once again we’ve more UI updates, including the long awaited swap feature.
Swap UI
You can now request to swap hero with another player on your team via the scoreboard, this must be done before the first creeps spawn and is currently not available in Single Draft mode.
Captain’s Mode UI
The new CM UI has been updated again with a couple of new graphics and some slight tweaks in the colouring.
Chat is also now accessible whilst on the CM UI for the spectators:
Loadout UI
The loadout UI has been updated to allow you to equip “player items” on any of the heroes and there’s also now a “Fan Item” slot.
Player Items:
Hero Items:
In Game Chat UI
The in game chat UI has been updated for Dota TV spectators, you can now access the different dashboard chat tabs you’ve open and talk directly to them from in game.

Settings UI
There’s now an option for adjusting the voice volume separate from the game volume, amending the issue that players were having where they were unable to hear the casters over the volume of the game sounds.

Faceless Void’s Timebreaker
Last week the Dota 2 community discovered that one of the workshop items known as “Timebreaker” which had already been accepted and put into the game as an item for Faceless Void was actually a stolen model from the MMO “Aion”.
Valve has amended this issue by replacing the existing model with one of their own, the new item has also been classified as the first Vintage item in Dota 2, been updated to the “Immortal” quality and also given it’s own particle effect.
Timebreaker’s New Model:



Timebreaker In Game:



Timebreaker’s Particle Effect:
Back End Changes
Updated Strings
There’s now a message for when the opposing team steals the Aegis:
"DOTA_Chat_AegisStolen" "%s1 snatched the Aegis of the Immortal!"
Medusa is now in the hero list:
"npc_dota_hero_medusa" "Medusa"
Medusa’s ability strings:
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "Split Shot"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers."
"DOTA_Tooltip_ability_medusa_split_shot_Lore" ""
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "EXTRA TARGETS:"
"DOTA_Tooltip_ability_medusa_split_shot_range" "RANGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "Mystic Snake"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump."
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" ""
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "JUMP RADIUS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "MANA STEAL:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%DAMAGE/MANA SCALE:"
"DOTA_Tooltip_ability_medusa_mana_shield" "Mana Shield"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana."
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" ""
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "DAMAGE PER MANA:"
"DOTA_Tooltip_ability_medusa_stone_gaze" "Stone Gaze"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions."
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" ""
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "RADIUS:"
"DOTA_Tooltip_ability_medusa_stone_gaze_summon_damage" "ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_medusa_stone_gaze_attack_slow" "%ATTACK SPEED SLOW:"
Strings for the updated loadout UI:
"DOTA_Hero_Selection_NonHero_Show" "SHOW PLAYER ITEMS"
"DOTA_Hero_Selection_NonHero_Hide" "SHOW HERO ITEMS"
"DOTA_HS_NoItems_Title" "NO HERO ITEMS AVAILABLE (YET)"
New dashboard game chat tab:
"dota_chat_game_tab" "Game"
There’s now a “Watch the replay” option from the backpack, most likely will appear on the tournament dropped items:
"DOTA_BackpackReplay" "Watch the Replay"
We now have more tournament drop conditions:
"DOTA_TournamentDrop_GameEnd" "glorious victory"
"DOTA_TournamentDrop_KillStreak" "a bloody multi-kill"
"DOTA_TournamentDrop_HeroDeny" "a lucky allied hero denial"
"DOTA_TournamentDrop_AegisDeny" "a bold denial of the Aegis of the Immortal"
"DOTA_TournamentDrop_AegisStolen" "a surprise theft of the Aegis of the Immortal"
"Attrib_MatchID" "Match ID: %s1"
"Attrib_GameTime" "Event Time: %s1"
"TE_FirstBlood" "%s [%s] scored first blood against %s [%s] in %s of %s at %s on %s."
"TE_GameEnd" "%s defeated %s with a score of %i to %i in %s of %s at %s on %s."
"TE_MultiKill" "%s [%s] scored %s %s in %s of %s at %s on %s."
"TE_HeroDeny" "%s [%s] denied his ally %s [%s] in %s of %s at %s on %s."
"TE_AegisDeny" "%s [%s] destroyed the Aegis of the Immortal, denying %s its use in %s of %s at %s on %s."
"TE_AegisStolen" "%s [%s] unexpectedly snatched the Aegis of the Immortal, denying %s its use in %s of %s at %s on %s."
"TE_MultiKill_DoubleKill" "a double kill against"
"TE_MultiKill_TripleKill" "a triple kill against"
"TE_MultiKill_QuadKill" "an amazing ULTRA KILL against"
"TE_MultiKill_QuintupleKill" "a legendary RAMPAGE, killing every member of"
New loadout slot “fan item”, most likely an item used when spectating a team playing in a tournament. Gangnam Style horn for Mouz please.
The schema also references to a “fanfare level” which may suggest that the fan item will most likely be used to show support for a specific team.
"LoadoutSlot_Fan_Item" "Fan Item"
"387"
{
"name" "fanfare level"
"attribute_class" "fanfare_level"
"min_value" "0"
"max_value" "1"
"group" "only_on_unique"
"description_string" "#Attrib_FanfareLevel"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
Killeater events for the new strange modifiers:
"KillEaterEventType_Axe_Culls" "Enemies Culled"
"KillEaterEventType_Axe_BattleHungerKills" "Battle Hunger Kills"
"KillEaterEventType_Axe_LowHealthKills" "Near Death Kills"
"KillEaterEventType_Axe_CalledDamageDone" "Call Damage Done"
"KillEaterEventType_Axe_CalledDamageTaken" "Call Damage Taken"
New Invoker strange ranks:
"InvokerRank0" "Strange"
"InvokerRank1" "Superior"
"InvokerRank2" "Faultless"
"InvokerRank3" "Matchless"
"InvokerRank4" "Incomparable"
"InvokerRank5" "Peerless"
"InvokerRank6" "Supreme"
"InvokerRank7" "Unequaled"
"InvokerRank8" "Unrivaled"
"InvokerRank9" "Unparalleled"
"InvokerRank10" "Unsurpassable"
"InvokerRank11" "Inimitable"
"InvokerRank12" "Consummate"
"InvokerRank13" "Preeminent"
"InvokerRank14" "Paramount"
"InvokerRank15" "Transcendant"
"InvokerRank16" "Ultimate"
"InvokerRank17" "Perfect"
Unreleased Cosmetic Items
We’ve a few more unreleased cosmetic items referenced in this patch.
Bloodseeker’s Items
The Bloodlord’s item set from the workshop is now listed in the item schema.
http://steamcommunity.com/workshop/filedetails/?id=85764708

Sven’s Items
The Rhuis Tuning-Fork from the workshop is now listed in the item schema.
http://steamcommunity.com/sharedfiles/filedetails/?id=86701250

Tidehunter’s Items
The headache item from the workshop is now listed in the item schema.
http://steamcommunity.com/sharedfiles/filedetails/?id=85324761

Ursa’s Items
The models for Ursa’s Nerubian set are now in the files.

Treasure Chests
Invoker’s chest should now be going live very soon, it now has a loot list attached to it and some updated artwork.

Loot list:
Cape of the Burning Cabal
Crest of the Burning Cabal
Crest of the Magus Magnus
Bracers of Profound Perfection
Cape of Arcane Artistry
Hood of Endless Intellect
Potential Strange Modifiers:
Strange Modifier: Sunstrike Kills
Strange Modifier: Tornado Kills
Strange Modifiers
We’ve a number of new Strange Modifiers in this patch.
Strange Modifier: Enemies Culled
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemies you’ve Culled as Axe.
Strange Modifier: Battle Hunger Kills
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemies you’ve killed with Battle Hunger as Axe.
Strange Modifier: Axe Near Death Kills
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemies you’ve killed while having less than 15% of your health as Axe.
Strange Modifier: Call Damage Done
Adding this Strange Modifier to a strange item of your choice will allow it to also count the amount of damage you’ve done to enemies under the effects of your Berserker’s Call as Axe.
Strange Modifier: Call Damage Taken
Adding this Strange Modifier to a strange item of your choice will allow it to also count the amount of damage you’ve taken from enemies under the effects of your Berserker’s Call as Axe.
Strange Modifier: Tornado Kills
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemies you’ve killed with Tornado as Invoker.
Strange Modifier: Multi-Hero Storm Hammers
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of your Storm Hammers that hit at least two enemy Heroes while wearing it as Sven.
Strange Modifier: Warcry Assists
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of enemy Heroes your Warcry-buffed allies kill while wearing it as Sven.
Strange Modifier: Multi-Hero Cleave Kills
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of times a single Cleave kills multiple enemy Heroes while wearing it as Sven.
Strange Modifier: Storm Hammer Teleport Interrupts
Adding this Strange Modifier to a strange item of your choice will allow it to also count the number of times your Storm Hammer interrupts an enemy Hero’s teleport while wearing it as Sven.
League Passes
We’ve a couple of new league passes in this update.

AbsoluteArena King of the Hill
AbsoluteArena King of the Hill is a tournament consisting of a weekly match-up between two teams in a best-of-5 format. The first win is $100, and the prize increases every week by $100. Teams are able to win five games in a row ($1500) at which time the series starts over.

Razer Mini Madness
Razer Mini Madness is a Dota 2 tournament hosted by It’s Gosu eSports and generously sponsored by Razer. Eight of the best teams in Asia will compete and will try to bag the $500 prize. This tournament is the last opportunity for the teams to get ready for this year’s The International.
International Couriers
We’ve a number of updates to the unreleased couriers, all three of these couriers are referenced as “International Couriers” as well as been listed in the Steam CDR (Content description record) database as retail products which at a guess means that they will be either released during TI2 or sold/handed out there.
Drodo the Druffin
“item_type_name”: ”International Courier”
“item_name”: ”Drodo the Druffin”
“item_description”: ”Discovered on an island in the Samareen Sea, this species of delicious dragon has been all but wiped out by hungry sailors. Druffins lack the sense that nature gives most creatures, but their limitless trust makes them good couriers in the thick of battle.”
The standard Drodo courier has a few of new animations: idle_fullbodyshake, run_flapwings and idle_adjuststance.
Body Shake:

Flying version:

Lockjaw the Boxhound
“item_type_name”: ”International Courier”
“item_name”: ”Lockjaw the Boxhound”
The standard Lockjaw courier has also been updated with some new animations: idle2, idle3, death and spawn.
Idle 2:

Flying version:

Murrissey the Smeevil
“item_type_name”: ”International Courier”
“item_name”: ”Murrissey the Smeevil”
Now has a flying version:

Updated Sound Files
We’ve some more voice work for one of the older heroes.
Mirana’s Voicework
Mirana has a number of new lines, you can listen to all the new ones here.
Highlight:
Unreleased UI Updates
There is a new scaleform video in the files referred to as “ti2012 dashboard bg”, which will most likely to be used as the dashboard background during The International 2012 event.
In action:
Materials Update
We’ve no new materials for the unreleased heroes in this week’s patch.
Particles Update
We’ve one set of particle updates this week.
Medusa’s Particles
We’ve some new particles for Medusa.
Predictions For The Next Hero
Will return after The International 2012.![]()
The International 2012
The International 2012 website has been updated with information on venue and location, it will continue to be updated over the coming weeks with player and caster profiles etc.
Also we now have confirmation that TI2 will be broadcasting live, for free, in game on Dota TV (as well as the usual live streams).

Soon™
Giveaway
I will be giving out the prizes for last week’s giveaway later today because I wasn’t expecting ~2000 people to enter.
