- Front End Changes
- Back End Changes
- Updated Strings
- Unreleased Hero Portraits & Ability Icons
- Unreleased Custom Announcers
- Unreleased Custom Couriers
- Materials Update
- Particles Update
- Predictions For The Next Hero
- Dota 2 Match History WebAPI
This week’s Dota 2 test patch brings us my predicted Naga Siren, you can view the full changelog here.

Front End Changes
New Hero
Once again, the hero release spree continues with this week’s update bringing us Slithice, the Naga Siren. ![]()
Naga Siren
“Among the high-sworn of the Slitherene Guard there is a solemn vow oft repeated before battle: No Slitherene may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slitherene.
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.”

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Model Viewer Shots:



In Game Shots:
Voice Work:
http://www.dota2wiki.com/wiki/Naga_Siren_responses
UI Updates
Once again we’ve some dashboard and in game UI updates.
Dashboard UI Updates
Keybinds for the new spectator stats system:
The unreleased team system that is being tested by the pro teams now has an option to transfer captain to someone else:
In Game UI Updates
An in game message is now displayed if Moscow 5 someone denies the Aegis:

The spectators panel has been updated with a new style:

Game Stats UI
Spectators now have an option to open a robust game stats panel which will allow you to compare a whole range of stats between the teams and players in the game, these stats can also be sorted in a number of different ways.
The range of stats you can check (including their keybind):

The stat panels (some have different sorting enabled):







Hero Model Updates
A number of models have been broken down into multiple parts, to prepare them for cosmetic items.
Chaos Knight’s Model
Chaos Knight’s model has been broken up.
Default Parts:
Chaos Knight’s Horse Head
Chaos Knight’s Horse Amor
Chaos Knight’s Shoulderpads
Chaos Knight’s Helmet
Chaos Knight’s Weapon
Chaos Knight’s Shield
Base Model:

Death Prophet’s Model
Death Prophet’s model has been broken up.
Default Parts:
Death Prophet’s Dress
Death Prophet’s Arms
Death Prophet’s Head
Death Prophet’s Scarf
Death Prophet’s Vortex
Base Model:

Obsidian Destroyer’s Model
Obsidian Destroyer’s model has been broken up into multiple parts.
Default Parts:
Obsidian Destroyer’s Head
Obsidian Destroyer’s Armor
Obsidian Destroyer’s Weapon
Obsidian Destroyer’s Wings
Base Model:

Templar Assassin’s Model
Templar Assassin’s model has also been broken up into multiple parts.
Default Parts:
Lanaya’s Hair
Lanaya’s Shoulders
Lanaya’s Bracers & Skirt
Base Model:

Hero Animation Updates
We have a few animation updates for the existing heroes.
Sniper’s Animations
We’ve a few new animations for Sniper: teleport, teleport_end and spawn.
Teleport Animation:

Spirit Breaker’s Animations
We’ve a few new animations for Spirit Breaker: idle_injured, teleport and teleport_end.
Idle Injured Animation:

Weaver’s Animations
We also have a few new animations for Weaver: idle1, teleport, teleport_end and spawn.
Teleport Animation:

Neutral Creeps Updates
We’ve another update to one of the neutral creeps, following on from the big Thunder Lizard, the small Thunder Lizard has also had it’s model and texture updated.
New Model:

Old Model:

Back End Changes
Updated Strings
Templar Assassin’s ability lore:
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "Manipulating her psionic veil, Lanaya bends nature's law to her will."
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "Lanaya is as elusive as her covenant with the Hidden Temple."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "Calling upon the reach of the Hidden Temple, none escape the eye of the Templar."
Luna’s ability lore:
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "Selemine smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers."
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_eclipse_Lore" "In times of great need, Selemine herself descends into the world, blocking out the light and hope of the opposed."
Undying’s ability lore:
"DOTA_Tooltip_ability_undying_decay_Lore" "The strength of the living is simply borrowed from the strength of the dead."
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "Even his allied Heroes feel despair in Undying's presence."
"DOTA_Tooltip_ability_undying_tombstone_Lore" "Dirge calls on his fallen brothers to fight for the Dead God."
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "The flesh of the recently dead add to the power of Dirge's plague."
Rubick’s ability lore:
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "Even the Grandest Magus may use his powers for enjoyment."
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration."
"DOTA_Tooltip_ability_rubick_null_field_Lore" "Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "...but even their lesser magics can be a source of much utility."
Disruptor’s ability lore:
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result."
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "Playing with electricity can have unexpected results."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "The stryder is immune to the gale-force winds that will consume its adversaries."
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "A summer squall in Druud is a hardship that only an Oglodi can survive."
New strings for the tournament lobbies used by the league pass admins:
"DOTA_create_lobby" "CREATE LOBBY"
"DOTA_create_tournament_lobby" "CREATE TOURNAMENT LOBBY"
"new_tournament_games" "NEW"
"current_tournament_games" "IN PROGRESS"
"old_tournament_games" "COMPLETED"
"create_tournament_entry_button" "CREATE"
"clear_tournament_entry_button" "CLEAR"
"clear_tournament_dialog_header" "CLEAR TOURNAMENT GAME"
"clear_tournament_dialog_body" "Are you sure you wish to clear this game? Any Match ID will be cleared and any existing lobby will become a regular practice lobby."
"clear_tournament_failure" "Failed to clear tournament game."
"DOTA_TeamUnsetHeader" "TEAM NOT SET"
"DOTA_TeamUnsetMessage" "At least one team does not have a team name/logo set. Really start the match?"
The background sound setting has been renamed:
"UI_Background_Sound" "SOUND WHILE ALT-TAB"
Linda K. Morris is credited for doing Naga Siren’s voice work:
// Voice Credits
"DOTA_ActorCredits" "Linda K. Morris - Announcer, Luna, Naga Siren, Queen of Pain, Templar Assassin"
There is a now a misc loadout slot:
"LoadoutSlot_Misc" "Misc"
Sand King has been assigned item slots but his model hasn’t been split up yet:
Sand King's Head
Sand King's Arms
Sand King's Legs
Sand King's Armor
Sand King's Tail
Unreleased Hero Portraits & Ability Icons
We’ve a new unreleased hero portrait and ability icons in this week’s patch.
Visage’s Hero Portrait & Ability Icons
Visage’s Portrait:

Visage’s Ability Icons:
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Unreleased Custom Announcers
More updates to the Pirate Cap’n pack.
The Pirate Cap’n Announcer
The Pirate Cap’n announcer pack has had all of it’s lines reprocessed resulting in a much more finished pack and normalised volume.
You can listen to the full pack here:Â http://www.dota2wiki.com/wiki/Pirate_Captain_Announcer_Pack

Unreleased Custom Couriers
We’ve more updates to some of the unreleased custom couriers.
Turtle Rider
The Turtle Rider courier has a couple of new animations.
idle_turtleHeadScratch:

idle_RearUp:

Gryphon
The Gryphon has had his model and textures updated, still doesn’t have any animations yet.
New Model:

Old Model:

Materials Update
Keeper of the Light’s Materials


 

Nyx Assassin’s Materials



Visage’s Materials




 

Particles Update
Keeper of the Light’s Particles
Slark’s Particles
We now have the first set of particles for Slark.
Predictions For The Next Hero
I’ll have to go with Visage for the next hero, told you he was close.
Meepo? More like Meepno.
Dota 2 Match History WebAPI
One of the questions I get asked a lot is how the Dota 2 stats site works and what APIs are available for Dota 2 in order to help retrieve match stats.
It’s with a great pleasure to say that now with a bit of magic from Zoid we have a match history API for Dota 2.
Full details here:Â http://dev.dota2.com/showthread.php?t=47115
