Bane makes his way on to the live servers with last week’s test patch being pushed to the live client, you can see the content analysis for that patch here.
DotA 2 test was also on the receiving end of an update, this week’s test patch consists of a number bug fixes and general changes, you can see the full changelog here.
Front End Changes
We’ve a handful of front end changes this week, ranging from UI tweaks to injured idle animations for a large range of different heroes.
General Changes
Queen of Pain has a new hero icon:

Roshan has new ability icons:

The pausing system now has a countdown when resuming:

The combat log is now functional:
Updated Materials
A couple of the existing heroes were on the receiving end of some texture updates.
Lina – New:

Lina – Old:

Puck – New:

Puck – Old:

Updated Animations
Axe now has an idle injured animation:

Beastmaster also has an idle injured animation:

Broodmother has an idle injured animation:

Life Stealer has an idle injured animation:

Shadow Shaman also has an idle injured animation:

Bane gets a spawning in animation:

The Dire ranged creeps get a new animation, victory_slam_stick:

Back End Changes
This week we’ve a selection of back end changes, providing us with the next heroes we expect to see, more details on the team system and a new custom courier.
Strings Update
Confirmation that Valve have started work on Treant Protector:
"npc_dota_hero_treant" "Treant Protector"
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining and movement speed bonus when near a tree. If the unit moves away from a tree, Guise is lost."
"DOTA_Tooltip_ability_treant_natures_guise_Lore" ""
"DOTA_Tooltip_ability_treant_natures_guise_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_natures_guise_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_treant_natures_guise_radius" "TREE RADIUS:"
"DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times."
"DOTA_Tooltip_ability_treant_leech_seed_Lore" ""
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_living_armor" "Living Armor"
"DOTA_Tooltip_ability_treant_living_armor_Description" "Infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the day, the aura that affects heroes extends globally, while for structures and at night, the aura radius shortens."
"DOTA_Tooltip_ability_treant_living_armor_Lore" ""
"DOTA_Tooltip_ability_treant_living_armor_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_living_armor_armor_bonus" "BONUS ARMOR:"
"DOTA_Tooltip_ability_treant_living_armor_regen_bonus" "BONUS HP REGEN:"
"DOTA_Tooltip_ability_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "Summons an overgrowth of damaging vines and branches around Rooftrellen that prevent afflicted enemies from moving or attacking."
"DOTA_Tooltip_ability_treant_overgrowth_Lore" ""
"DOTA_Tooltip_ability_treant_overgrowth_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "RADIUS:"
"DOTA_Tooltip_modifier_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_Description" "Invisible while next to trees.nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "Taking damage over time.nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_treant_living_armor" "Living Armor"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%nHP Regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "Cannot move, attack, or blink.nTaking damage over time."
More updates to Shadow Demon’s ability strings:
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "Banishes the targeted unit for 2.5 seconds, removing it from play for the duration. Upon returning, two illusions of the unit are created under Eredar's control."
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" ""
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_damage" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" ""
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "Deals damage on impact and again when the effect ends. Deals 1/2/4/8 times the stack damage based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" ""
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "STACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "Releases the poison to do damage on all affected enemies. Can damage a disrupted unit."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "Purges the target unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains it speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affacted by Demonic Purge."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" ""
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration" ""
"npc_dota_hero_shadow_demon_bio" ""
"npc_dota_hero_shadow_demon_hype" ""
An XP graph as well as the gold graph for spectators:
"DOTA_SpectatorStatsGold" "Spectator Gold Graph"
"DOTA_SpectatorStatsXP" "Spectator XP Graph"
"DOTA_Gold_Graph_Title" "DIFFERENCE IN GOLD EARNED"
"DOTA_XP_Graph_Title" "DIFFERENCE IN XP EARNED"
"DOTA_Gold_Graph_Total" "TOTAL GOLD EARNED"
"DOTA_XP_Graph_Total" "TOTAL XP EARNED"
More updates to the yet to be released team system:
"dota_finding_team_match_time_only" "Finding Team Match... [%s1]"
"team_label" "YOUR TEAM"
"team_players_online" "%s1 of %s2 currently online"
"DOTA_TeamCreate_Error_TeamLimitReached" "You have created and disbanded too many teams. Your account has been locked from creating more teams to prevent abuse."
"DOTA_TeamMatchmake_Failure_Header" "Team Matchmaking Requires Team Party"
"DOTA_TeamMatchmake_Failure_Message" "To find a match as a team, you must first form a party with four other members of your team."
More updates to the new hero selection screen/filters:
"DOTA_Hero_Selection_Filter_Carry" "CARRY"
"DOTA_Hero_Selection_Filter_Initiator" "INITIATOR"
"DOTA_Hero_Selection_Filter_Ganker" "GANKER"
"DOTA_Hero_Selection_Filter_Support" "SUPPORT"
"DOTA_Hero_Selection_Filter_Pusher" "PUSHER"
"DOTA_Hero_Selection_PipTooltip_Str" "Primary Attribute: Strength"
"DOTA_Hero_Selection_PipTooltip_Agi" "Primary Attribute: Agility"
"DOTA_Hero_Selection_PipTooltip_Int" "Primary Attribute: Intelligence"
"DOTA_Hero_Selection_PipTooltip_Good" "Fiction Allegiance: The Radiant"
"DOTA_Hero_Selection_PipTooltip_Bad" "Fiction Allegiance: The Dire"
A new server region, Brazil:
"dota_region_brazil" "Brazil"
More workshop strings for the store:
"DOTA_Workshop_SubmitError" "Submit Error!"
"DOTA_Workshop_Error_ContentFile" "Could not prepare content file."
"DOTA_Workshop_Error_PreviewFile" "Could not prepare preview image."
The new pausing countdown strings, bot difficulty strings, courier ward preventation string and a new video option:
"DOTA_Chat_UnpauseCountdown" "Unpausing in %s1..."
"DOTA_Chat_AutoUnpaused" "Game was automatically resumed."
"DOTA_Lobby_BotDifficulty_passive" "Passive"
"DOTA_Lobby_BotDifficulty_easy" "Easier"
"DOTA_Lobby_BotDifficulty_medium" "Easy"
"dota_hud_error_courier_cant_use_item" "Item is not usable by Couriers"
"UI_AdditivePass" "ADDITIVE LIGHT PASS"
Custom Courier Update aka Meet Stumpy
We’ve a new custom courier known as “Stump”, which is basically a stump that carries a chest with him.
Normal Courier:

Running Animation:

Death Animation:

Flying Courier (Currently has no animations):

New Voice Work
A number of heroes received new voice work in this patch, which mainly consists of rival lines for the heroes that didn’t have them yet.
- Razor:Â http://dota2.cyborgmatt.com/mp3/?name=razor
- Tidehunter:Â http://dota2.cyborgmatt.com/mp3/?name=tidehunter
- Tiny:Â http://dota2.cyborgmatt.com/mp3/?name=tiny
- Zeus:Â http://dota2.cyborgmatt.com/mp3/?name=zeus
DotA 2 In Game Store Update
The in game store continues to be updated week after week, this week we get an idea of the kind of filters the backpack will have and some new heroes have been added to the workshop submission list.
Backpack
The backpack has a sorting drop down box which has options for “Rarity, Quality, Hero, Type and Slot”:
Workshop
The workshop submission page now has a lot more heroes now instead of just Juggernaut and Nature’s Prophet:
Materials Update
It’s a minor update for a lot of the unreleased heroes but we do get confirmation that Meepo is now in active development and that Treant Protector already has quite a few textures done already.
Chaos Knight
Chaos Knight gets his own set of comedy icons but currently his textures are just blank colour sheets.

Lone Druid
Nothing special, just some updates to his normals/mask (which is why it’s black and white).

Lycanthrope
An updated mask layer for the wolf body, not worth showing.
Meepo
We’ve first confirmation that Meepo is now being worked on, he doesn’t have any ability strings or anything but he does have a couple of WIP/basic textures.
His weapon texture, still looks very spade like:

Ogre Magi
Nothing really special, still very basic/WIP.
Treant Protector
Already has quite a lot of texture work done to say he only just turned up in this patch.
Head:

Torso:

Hands:

Legs:

Foliage:

Particles Update
Four of the unreleased heroes got their particles updated, which includes Wisp which is the first conformation we’ve that Valve is working on her/him/it.
Lone Druid
Progress continues to be made on Lone Druid’s particles.
Lycanthrope
Lycanthrope’s particles are looking great, can’t wait to see him in game.
Shadow Demon
Shadow Demon particles have undergone a bit of recolour, there’s much less red now with purple/pinkish colours being the new focus.
Wisp
First confirmation that Wisp is being worked on, some sexy looking particles as well.
Predictions For The Next Hero
I’m sticking with my prediction from last week, progress continues on Lycanthrope so he will remain my choice for this week and Shadow Demon’s particles have been redone so he is also another highly potential hero. If we’re lucky we might even see both.
There are a lot of things going on this week so don’t be shocked if it turns out that we don’t get a patch this week.
