Archive for February, 2012

Dota 2 Test 24th Feb Patch – Content Analysis

February 25th, 2012

My prediction prevails again, this week we get Bane, in a slightly different context, he arrives on the new DotA 2 test client.

The arrival of the DotA 2’s test client should result in content being pushed out to the community faster, more patches and time to test things before they reach the live version.

DotA 2 itself essentially becomes a stable/released product, DotA 2 test is the real beta. This is a good thing, so less tears would be nice please.

Also we got Axe in a labcoat and glasses, what more could you ask for?

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Dota 2 – In Game Store Update

February 23rd, 2012

The Economy.gfx scaleform file was updated during the 16th Feb patch. I have now got it working in game and you can see screenshots of the updated store below.

The store page itself is currently not implemented:

The backpack has been updated to be more in line with the DotA 2 UI style:

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Dota 2 16th Feb Patch – Content Analysis

February 17th, 2012

Mother of god, where do I start. This week’s patch is bloody massive, Zoid was not joking when he said I would have a lot of work to do.

Anyhow, my prediction streak is still on track, Obsidian Outworld Destroyer has arrived to take care of the AM pickers. 

» Read more: Dota 2 16th Feb Patch – Content Analysis

Dota 2 – Tips For Movie Makers

February 2nd, 2012

Update: As of the 16th Feb patch that delivered the new/updated demo format, some of these features will no longer work any more, mainly the “Demo UI” and “Demo Drive” functionality. I’m not sure whether we’ll see similar features/new camera controls added to DotA 2 but at the moment there is no workaround for the loss of these commands/functions.

I have had a lot of requests from the DotA 2 movie making community to provide them with some help/guidance for removing certain elements of the HUD etc to help them improve their movies.

» Read more: Dota 2 – Tips For Movie Makers