Valve decided this was the week to end my guessing streak but as an apology they gave us Invoker.
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Front End Changes
New portraits for Crystal Maiden, they made some changes to her face/eyes and her portrait movement is a bit more natural now. Â Bloodseeker now has less clipping but some still occurs:
Life Stealer gets himself an injured animation:
Tiny gets his Aghanim’s Scepter upgrade implemented (Which works on all versions of Tiny now):

Witch Doctor gets a new alternative attack animation:

Beastmaster also gets a new alternative attack animation.

They have also started adding the item auras in, currently this only effects “Assault Cuirass”, “Drum of Endurance”, “Shiva’s Guard” and “Vladamir’s Offering”:
Back End Changes
Progress has been made on Lycanthrope with new strings popping up:
"npc_dota_lycan_wolf1" "Lycan Wolf"
"npc_dota_lycan_wolf2" "Lycan Wolf"
"npc_dota_lycan_wolf3" "Lycan Wolf"
"npc_dota_lycan_wolf4" "Lycan Wolf"
"DOTA_Tooltip_modifier_lycan_howl" "Howl"
"DOTA_Tooltip_modifier_lycan_howl_Description" "Gaining %dMODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE% bonus damage."
"DOTA_Tooltip_modifier_lycan_feral_impulse" "Feral Impulse"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage."
There are now references to Clinkz’s actual model files, Valve be trollin’ me:
"56"
{
"item_type_name" "#DOTA_WearableType_Head"
"item_name" "#DOTA_Item_Clinkz_Skull"
"item_slot" "body_head"
"name" "Clinkz Skull"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_head.mdl"
"item_description" "#DOTA_Item_Desc_Clinkz_Skull"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
"57"
{
"item_type_name" "#DOTA_WearableType_Bow"
"item_name" "#DOTA_Item_Clinkz_Bow"
"name" "Clinkz Bow"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_bow.mdl"
"item_description" "#DOTA_Item_Desc_Clinkz_Bow"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
"58"
{
"item_type_name" "#DOTA_WearableType_ShoulderPads"
"item_name" "#DOTA_Item_Clinkz_Shoulder_Pads"
"item_slot" "shoulder"
"name" "Clinkz Shoulder Pads"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_pads.mdl"
"item_description" "#DOTA_Item_Desc_Clinkz_Shoulder_Pads"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
"59"
{
"item_type_name" "#DOTA_WearableType_Quiver"
"item_name" "#DOTA_Item_Clinkz_Quiver"
"item_slot" "back"
"name" "Clinkz Quiver"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_back.mdl"
"item_description" "#DOTA_Item_Desc_Clinkz_Quiver"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
"60"
{
"item_type_name" "#DOTA_WearableType_Head"
"item_name" "#DOTA_Item_Clinkz_Horns"
"item_slot" "head"
"name" "Clinkz Horns"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_horns.mdl"
"item_description" "#DOTA_Item_Desc_Clinkz_Horns"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
"61"
{
"item_type_name" "#DOTA_WearableType_Gloves"
"item_name" "#DOTA_Item_Clinkz_Gloves"
"item_slot" "gloves"
"name" "Clinkz Gloves"
"prefab" "dota_default_item"
"image_inventory" "econ/heroes/faceless_void/faceless_void_weapon"
"model_player" "models/heroes/clinkz/clinkz_gloves.mdl"
"item_description" "#DOTA_Item_Desc_Copy_of_Clinkz_Skull"
"used_by_heroes"
{
"npc_dota_hero_clinkz" "1"
}
}
We’ve also received the first confirmation of another one of the future heroes: Magnataur
Most of his textures are initial colour palette based stuff but we did get one partially done texture:
My failed prediction Clinkz was also on the receiving end of multiple texture updates:
Anti-Mage’s best friend Obsidian Destroyer continues to receive material work (nothing worth showing).
Kunkka gets himself a few taunts which will most likely be in the cosmetic store:
taunt_spyglass, taunt_rum, taunt_bow
The spyglass model is in but not textured and there’s no bottle for the rum taunt.
This model is labelled as Roshan’s Aegis, I guess they are maybe planning on giving him weapons seeing as the model is shaped like a shield and/or giving the aegis holder a shield to wield.
Predictions For The Next Hero
My guessing streak has been ruined but I will carry on making predictions and this week’s prediction is Clinkz once again, his new textures look even better and we have references to his actual model files so I really wouldn’t be surprised if it was him.
Bane is also another hero who looks like he is finished/ready but we’ve yet to see. Either Valve is not happy with him or they still have more work to do (possibly sleep animations for all of the existing heroes?), I figured that they would use the stun animation and place an icon above the heroes head to show they were sleeping (similar to how the silence effect is shown in game) but that maybe not the case.
And last but not least a shout out for Obsidian Destroyer, they’ve been pumping out his content pretty fast and his particles are looking nice, it would be great to see him return and deal with some of these AM pickers.

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